stk-code_catmod/data/shaders/object_pass1.frag
Vincent Lejeune 5771dd98c7 Fix typo
2014-01-27 22:31:01 +01:00

9 lines
119 B
GLSL

#version 130
noperspective in vec3 nor;
out vec3 Normal;
void main(void)
{
Normal = 0.5 * normalize(nor) + 0.5;
}