Fix for multiplayer with non basic mode.
This commit is contained in:
@@ -174,7 +174,7 @@ void IrrDriver::renderGLSL(float dt)
|
||||
oss << "drawAll() for kart " << cam;
|
||||
PROFILER_PUSH_CPU_MARKER(oss.str().c_str(), (cam+1)*60,
|
||||
0x00, 0x00);
|
||||
camera->activate();
|
||||
// camera->activate();
|
||||
rg->preRenderCallback(camera); // adjusts start referee
|
||||
m_scene_manager->setActiveCamera(camnode);
|
||||
|
||||
@@ -258,7 +258,12 @@ void IrrDriver::renderGLSL(float dt)
|
||||
renderShadowsDebug();
|
||||
}
|
||||
else
|
||||
fbo->BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
|
||||
{
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
camera->activate();
|
||||
m_post_processing->renderPassThrough(fbo->getRTT()[0]);
|
||||
}
|
||||
}
|
||||
|
||||
PROFILER_POP_CPU_MARKER();
|
||||
|
||||
Reference in New Issue
Block a user