Minor cosmetic changes.
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@@ -605,37 +605,59 @@ public:
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/** Returns true if the normals of this track can be smoothed. */
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bool smoothNormals() const { return m_smooth_normals; }
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// ------------------------------------------------------------------------
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TrackObjectManager* getTrackObjectManager() const {return m_track_object_manager;}
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/** Returns the track object manager. */
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TrackObjectManager* getTrackObjectManager() const
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{
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return m_track_object_manager;
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} // getTrackObjectManager
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// ------------------------------------------------------------------------
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/** Get list of challenges placed on that world. Works only for overworld. */
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const std::vector<OverworldChallenge>& getChallengeList() const
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{ return m_challenges; }
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// ------------------------------------------------------------------------
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const std::vector<Subtitle>& getSubtitles() const { return m_subtitles; }
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// ------------------------------------------------------------------------
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bool hasClouds() const { return m_clouds; }
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// ------------------------------------------------------------------------
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bool getBloom() const { return m_bloom; }
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// ------------------------------------------------------------------------
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float getBloomThreshold() const { return m_bloom_threshold; }
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// ------------------------------------------------------------------------
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/** Return the color levels for color correction shader */
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core::vector3df getColorLevelIn() const { return m_color_inlevel; }
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// ------------------------------------------------------------------------
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core::vector2df getColorLevelOut() const { return m_color_outlevel; }
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// ------------------------------------------------------------------------
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bool hasLensFlare() const { return m_lensflare; }
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// ------------------------------------------------------------------------
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bool hasGodRays() const { return m_godrays; }
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// ------------------------------------------------------------------------
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core::vector3df getGodRaysPosition() const { return m_godrays_position; }
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// ------------------------------------------------------------------------
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float getGodRaysOpacity() const { return m_godrays_opacity; }
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// ------------------------------------------------------------------------
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video::SColor getGodRaysColor() const { return m_godrays_color; }
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// ------------------------------------------------------------------------
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bool hasShadows() const { return m_shadows; }
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// ------------------------------------------------------------------------
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void addNode(scene::ISceneNode* node) { m_all_nodes.push_back(node); }
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float getDisplacementSpeed() const { return m_displacement_speed; }
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float getCausticsSpeed() const { return m_caustics_speed; }
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// ------------------------------------------------------------------------
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float getDisplacementSpeed() const { return m_displacement_speed; }
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// ------------------------------------------------------------------------
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float getCausticsSpeed() const { return m_caustics_speed; }
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// ------------------------------------------------------------------------
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const int getDefaultNumberOfLaps() const { return m_default_number_of_laps;}
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const int getActualNumberOfLap() const { return m_actual_number_of_laps; }
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void setActualNumberOfLaps(unsigned int laps)
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// ------------------------------------------------------------------------
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const int getActualNumberOfLap() const { return m_actual_number_of_laps; }
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// ------------------------------------------------------------------------
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void setActualNumberOfLaps(unsigned int laps)
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{ m_actual_number_of_laps = laps; }
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bool operator<(const Track &other) const;
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}; // class Track
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