Fix some typos
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@ -738,7 +738,7 @@ void cmdDebugHelp()
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" --rendering-debug Enable displaying of ambient/diffuse/specularity\n"
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" in RGB & all anisotropic.\n"
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" --ai-debug Enable displaying of AI controllers as on-screen text.\n"
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" Makes it easier to distingush between different AI controllers.\n"
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" Makes it easier to distinguish between different AI controllers.\n"
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" --fps-debug Enable verbose logging of the FPS counter on every frame.\n"
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" --rewind Enable the rewind manager.\n"
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" --battle-ai-stats Enable verbose logging of AI karts in battle modes.\n"
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@ -358,7 +358,7 @@ void MainLoop::updateRace(int ticks, bool fast_forward)
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//-----------------------------------------------------------------------------
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/** Run the actual main loop.
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* The sequnce in which various parts of STK are updated is:
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* The sequence in which various parts of STK are updated is:
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* - Determine next time step size (`getLimitedDt`). This takes maximum fps
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* into account (i.e. sleep if the fps would be too high), and will actually
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* slow down the in-game clock if the fps are too low (if more than 3/60 of
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