From 501d8b55ab7ce76b452c522a74bcd63a95b5e8cd Mon Sep 17 00:00:00 2001 From: Benau Date: Wed, 6 Oct 2021 15:22:32 +0800 Subject: [PATCH] Fix some typos --- src/main.cpp | 2 +- src/main_loop.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index ad61e1988..19a72d70a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -738,7 +738,7 @@ void cmdDebugHelp() " --rendering-debug Enable displaying of ambient/diffuse/specularity\n" " in RGB & all anisotropic.\n" " --ai-debug Enable displaying of AI controllers as on-screen text.\n" - " Makes it easier to distingush between different AI controllers.\n" + " Makes it easier to distinguish between different AI controllers.\n" " --fps-debug Enable verbose logging of the FPS counter on every frame.\n" " --rewind Enable the rewind manager.\n" " --battle-ai-stats Enable verbose logging of AI karts in battle modes.\n" diff --git a/src/main_loop.cpp b/src/main_loop.cpp index 44799b3e7..3a413f3fe 100644 --- a/src/main_loop.cpp +++ b/src/main_loop.cpp @@ -358,7 +358,7 @@ void MainLoop::updateRace(int ticks, bool fast_forward) //----------------------------------------------------------------------------- /** Run the actual main loop. - * The sequnce in which various parts of STK are updated is: + * The sequence in which various parts of STK are updated is: * - Determine next time step size (`getLimitedDt`). This takes maximum fps * into account (i.e. sleep if the fps would be too high), and will actually * slow down the in-game clock if the fps are too low (if more than 3/60 of