Renamed shader.

This commit is contained in:
hiker 2015-05-21 16:37:59 +10:00
parent dc8361b941
commit 4d6a9726b6
2 changed files with 1 additions and 1 deletions

View File

@ -769,7 +769,7 @@ public:
{ {
loadProgram(OBJECT, GL_VERTEX_SHADER, "object_pass.vert", loadProgram(OBJECT, GL_VERTEX_SHADER, "object_pass.vert",
GL_FRAGMENT_SHADER, "utils/getLightFactor.frag", GL_FRAGMENT_SHADER, "utils/getLightFactor.frag",
GL_FRAGMENT_SHADER, "detailedobject_pass2.frag"); GL_FRAGMENT_SHADER, "detailed_object_pass2.frag");
assignUniforms("ModelMatrix"); assignUniforms("ModelMatrix");
assignSamplerNames(0, "DiffuseMap", ST_NEAREST_FILTERED, assignSamplerNames(0, "DiffuseMap", ST_NEAREST_FILTERED,
1, "SpecularMap", ST_NEAREST_FILTERED, 1, "SpecularMap", ST_NEAREST_FILTERED,