Renamed shader.
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@ -769,7 +769,7 @@ public:
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{
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{
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loadProgram(OBJECT, GL_VERTEX_SHADER, "object_pass.vert",
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loadProgram(OBJECT, GL_VERTEX_SHADER, "object_pass.vert",
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GL_FRAGMENT_SHADER, "utils/getLightFactor.frag",
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GL_FRAGMENT_SHADER, "utils/getLightFactor.frag",
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GL_FRAGMENT_SHADER, "detailedobject_pass2.frag");
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GL_FRAGMENT_SHADER, "detailed_object_pass2.frag");
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assignUniforms("ModelMatrix");
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assignUniforms("ModelMatrix");
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assignSamplerNames(0, "DiffuseMap", ST_NEAREST_FILTERED,
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assignSamplerNames(0, "DiffuseMap", ST_NEAREST_FILTERED,
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1, "SpecularMap", ST_NEAREST_FILTERED,
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1, "SpecularMap", ST_NEAREST_FILTERED,
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