diff --git a/data/shaders/detailedobject_pass2.frag b/data/shaders/detailed_object_pass2.frag similarity index 100% rename from data/shaders/detailedobject_pass2.frag rename to data/shaders/detailed_object_pass2.frag diff --git a/src/graphics/render_geometry.cpp b/src/graphics/render_geometry.cpp index 313e8c3b0..a746184cd 100644 --- a/src/graphics/render_geometry.cpp +++ b/src/graphics/render_geometry.cpp @@ -769,7 +769,7 @@ public: { loadProgram(OBJECT, GL_VERTEX_SHADER, "object_pass.vert", GL_FRAGMENT_SHADER, "utils/getLightFactor.frag", - GL_FRAGMENT_SHADER, "detailedobject_pass2.frag"); + GL_FRAGMENT_SHADER, "detailed_object_pass2.frag"); assignUniforms("ModelMatrix"); assignSamplerNames(0, "DiffuseMap", ST_NEAREST_FILTERED, 1, "SpecularMap", ST_NEAREST_FILTERED,