Fix motion blur edge.

This commit is contained in:
Vincent Lejeune 2014-03-03 00:46:59 +01:00
parent 7393fa0603
commit 4ac634bb11

View File

@ -608,6 +608,8 @@ void PostProcessing::renderMotionBlur(unsigned cam, ITexture *in, ITexture *out)
glBindVertexArray(FullScreenShader::MotionBlurShader::vao);
setTexture(0, getTextureGLuint(in), GL_NEAREST, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
FullScreenShader::MotionBlurShader::setUniforms(cb->getBoostTime(cam), cb->getCenter(cam), cb->getDirection(cam), 0.15, cb->getMaxHeight(cam) * 0.7, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);