Fix motion blur edge.
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7393fa0603
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@ -608,6 +608,8 @@ void PostProcessing::renderMotionBlur(unsigned cam, ITexture *in, ITexture *out)
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glBindVertexArray(FullScreenShader::MotionBlurShader::vao);
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setTexture(0, getTextureGLuint(in), GL_NEAREST, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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FullScreenShader::MotionBlurShader::setUniforms(cb->getBoostTime(cam), cb->getCenter(cam), cb->getDirection(cam), 0.15, cb->getMaxHeight(cam) * 0.7, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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