LAN clients now start to connect to the server.
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@ -31,12 +31,30 @@
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#include "utils/log.hpp"
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// ----------------------------------------------------------------------------
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/** Constructor for a WAN request. In this case we need to get the peer's
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* ip address first.
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* \param peer_id ID of the peer in the stk client table.
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*/
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ConnectToPeer::ConnectToPeer(uint32_t peer_id) : Protocol(PROTOCOL_CONNECTION)
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{
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m_peer_id = peer_id;
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m_state = NONE;
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} // ConnectToPeer
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m_peer_address.clear();
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m_peer_id = peer_id;
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m_state = NONE;
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m_current_protocol = NULL;
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m_is_lan = false;
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} // ConnectToPeer(peer_id)
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// ----------------------------------------------------------------------------
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ConnectToPeer::ConnectToPeer(const TransportAddress &address)
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: Protocol(PROTOCOL_CONNECTION)
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{
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m_peer_address.copy(address);
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// We don't need to find the peer address, so we can start
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// with the state when we found the peer address.
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m_state = RECEIVED_PEER_ADDRESS;
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m_current_protocol = NULL;
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m_is_lan = true;
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} // ConnectToPeers(TransportAddress)
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// ----------------------------------------------------------------------------
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@ -44,13 +62,10 @@ ConnectToPeer::~ConnectToPeer()
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{
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} // ~ConnectToPeer
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void ConnectToPeer::setup()
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{
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m_peer_address.clear();
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m_current_protocol = NULL;
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m_state = NONE;
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} // setup
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// ----------------------------------------------------------------------------
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@ -103,7 +118,8 @@ void ConnectToPeer::asynchronousUpdate()
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// the Ping protocol to keep the port available. We can't rely on
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// STKHost::isLAN(), since we might get a LAN connection even if
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// the server itself accepts connections from anywhere.
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if (m_peer_address.getIP() != NetworkConfig::get()
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if (!m_is_lan &&
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m_peer_address.getIP() != NetworkConfig::get()
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->getMyAddress().getIP())
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{
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m_current_protocol = new PingProtocol(m_peer_address,
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@ -117,8 +133,14 @@ void ConnectToPeer::asynchronousUpdate()
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// Just send a broadcast packet with the string aloha_stk inside,
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// the client will know our ip address and will connect
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TransportAddress broadcast_address;
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broadcast_address.setIP(-1); // 255.255.255.255
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broadcast_address.setPort(m_peer_address.getPort()); // 0b10101100000101101101111111111111; // for test
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if(NetworkConfig::get()->isWAN())
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{
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broadcast_address.setIP(-1); // 255.255.255.255
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broadcast_address.setPort(m_peer_address.getPort());
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}
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else
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broadcast_address.copy(m_peer_address);
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char data[] = "aloha_stk\0";
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STKHost::get()->sendRawPacket((uint8_t*)(data), 10, broadcast_address);
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Log::info("ConnectToPeer", "Broadcast aloha sent.");
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@ -23,8 +23,6 @@
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#include "network/transport_address.hpp"
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#include "utils/cpp2011.hpp"
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#include <string>
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/** One instance of this is started for every peer who tries to
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* connect to this server.
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*/
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@ -38,6 +36,9 @@ protected:
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/** Pointer to the protocol which is monitored for state changes. */
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Protocol *m_current_protocol;
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/** True if this is a LAN connection. */
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bool m_is_lan;
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enum STATE
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{
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NONE,
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@ -46,11 +47,11 @@ protected:
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CONNECTED,
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DONE,
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EXITING
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};
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STATE m_state;
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} m_state;
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public:
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ConnectToPeer(uint32_t peer_id);
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ConnectToPeer(uint32_t peer_id);
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ConnectToPeer(const TransportAddress &address);
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virtual ~ConnectToPeer();
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virtual bool notifyEventAsynchronous(Event* event);
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@ -84,7 +84,7 @@ void ConnectToServer::setup()
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m_current_protocol = NULL;
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// In case of LAN we already have the server's and our ip address,
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// so we can immediately start requesting a connection.
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m_state = NetworkConfig::get()->isLAN() ? GETTING_SERVER_ADDRESS : NONE;
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m_state = NetworkConfig::get()->isLAN() ? GOT_SERVER_ADDRESS : NONE;
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} // setup
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// ----------------------------------------------------------------------------
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@ -135,14 +135,14 @@ void ConnectToServer::asynchronousUpdate()
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// Find its address
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m_current_protocol = new GetPeerAddress(m_host_id, this);
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m_current_protocol->requestStart();
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m_state = GETTING_SERVER_ADDRESS;
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m_state = GOT_SERVER_ADDRESS;
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// Pause this protocol till GetPeerAddress finishes.
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// The callback then will unpause this protocol/
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ProtocolManager::getInstance()->pauseProtocol(this);
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}
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}
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break;
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case GETTING_SERVER_ADDRESS:
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case GOT_SERVER_ADDRESS:
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{
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assert(!m_quick_join);
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delete m_current_protocol;
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@ -163,9 +163,11 @@ void ConnectToServer::asynchronousUpdate()
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}
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case REQUESTING_CONNECTION:
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// In case of a LAN server, m_crrent_protocol is NULL
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if (NetworkConfig::get()->isLAN() ||
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if (!m_current_protocol ||
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m_current_protocol->getState() == PROTOCOL_STATE_TERMINATED)
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{
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delete m_current_protocol;
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m_current_protocol = NULL;
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// Server knows we want to connect
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Log::info("ConnectToServer", "Connection request made");
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if (m_server_address.getIP() == 0 ||
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@ -253,7 +255,7 @@ void ConnectToServer::callback(Protocol *protocol)
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// STKHost, so we only need to unpause this protocol
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ProtocolManager::getInstance()->unpauseProtocol(this);
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break;
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case GETTING_SERVER_ADDRESS:
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case GOT_SERVER_ADDRESS:
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// Get the server address from the protocol.
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m_server_address.copy(((GetPeerAddress*)protocol)->getAddress());
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ProtocolManager::getInstance()->unpauseProtocol(this);
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@ -355,11 +357,13 @@ void ConnectToServer::handleSameLAN()
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STKHost* host = STKHost::get();
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host->stopListening(); // stop the listening
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#ifdef XX
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TransportAddress broadcast_address;
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broadcast_address.setIP(-1); // 255.255.255.255
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broadcast_address.setPort(7321);
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char data2[] = "aloha_stk\0";
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host->sendRawPacket((uint8_t*)(data2), 10, broadcast_address);
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#endif
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Log::info("ConnectToServer", "Waiting broadcast message.");
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@ -40,7 +40,7 @@ private:
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{
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NONE,
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GETTING_SELF_ADDRESS,
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GETTING_SERVER_ADDRESS,
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GOT_SERVER_ADDRESS,
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REQUESTING_CONNECTION,
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QUICK_JOIN,
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CONNECTING,
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@ -24,6 +24,7 @@
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#include "network/network_config.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/servers_manager.hpp"
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#include "network/stk_host.hpp"
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using namespace Online;
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@ -34,6 +35,7 @@ RequestConnection::RequestConnection(uint32_t server_id)
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: Protocol(PROTOCOL_SILENT)
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{
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m_server_id = server_id;
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m_request = NULL;
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} // RequestConnection
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// ----------------------------------------------------------------------------
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@ -75,19 +77,18 @@ void RequestConnection::asynchronousUpdate()
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{
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if(NetworkConfig::get()->isLAN())
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{
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Network *broadcast = new Network(1, 1, 0, 0);
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NetworkString s(std::string("connection-request"));
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const Server *server =
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ServersManager::get()->getServerByID(m_server_id);
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broadcast->sendRawPacket(s.getBytes(), s.size(),
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server->getAddress());
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m_state = EXITING;
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NetworkString s(std::string("connection-request"));
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STKHost::get()->sendRawPacket(s.getBytes(), s.size(),
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server->getAddress());
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m_state = DONE;
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}
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else
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{
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m_request = new ServerJoinRequest();
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PlayerManager::setUserDetails(m_request, "request-connection", Online::API::SERVER_PATH);
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PlayerManager::setUserDetails(m_request, "request-connection",
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Online::API::SERVER_PATH);
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m_request->addParameter("server_id", m_server_id);
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m_request->queue();
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} // if message is server-requested
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else if (std::string(buffer, len) == "connection-request")
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{
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Protocol *c = new ConnectToPeer(0);
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Protocol *c = new ConnectToPeer(sender);
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c->requestStart();
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}
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else
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Log::info("STKHost", "Received unknown command '%s'",
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std::string(buffer, len).c_str());
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} // handleLANRequests
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