Remove warning for skinned mesh shader fallback
The shader will be unused anyway if there is no armature
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@ -484,11 +484,7 @@ void SPMeshBuffer::setSTKMaterial(Material* m)
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m_shaders[1] = SPShaderManager::get()->getSPShader(skinned_shader_name);
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if (!m_shaders[1])
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{
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Log::warn("SPMeshBuffer", "%s shader is missing, "
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"fallback to solid_skinned", skinned_shader_name.c_str());
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m_shaders[1] = SPShaderManager::get()->getSPShader("solid_skinned");
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}
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} // setSTKMaterial
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}
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