diff --git a/src/graphics/sp/sp_mesh_buffer.cpp b/src/graphics/sp/sp_mesh_buffer.cpp index 37a4f3ac8..ad102e65d 100644 --- a/src/graphics/sp/sp_mesh_buffer.cpp +++ b/src/graphics/sp/sp_mesh_buffer.cpp @@ -484,11 +484,7 @@ void SPMeshBuffer::setSTKMaterial(Material* m) m_shaders[1] = SPShaderManager::get()->getSPShader(skinned_shader_name); if (!m_shaders[1]) - { - Log::warn("SPMeshBuffer", "%s shader is missing, " - "fallback to solid_skinned", skinned_shader_name.c_str()); m_shaders[1] = SPShaderManager::get()->getSPShader("solid_skinned"); - } } // setSTKMaterial }