Fix whitespace in glwrap.cpp
This commit is contained in:
@@ -87,7 +87,7 @@ static void
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CALLBACK
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#endif
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debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar* msg, const void *userparam)
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const GLchar* msg, const void *userparam)
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{
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switch(source)
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{
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@@ -153,58 +153,58 @@ debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei le
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void initGL()
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{
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if (is_gl_init)
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return;
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is_gl_init = true;
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if (is_gl_init)
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return;
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is_gl_init = true;
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#ifdef _IRR_WINDOWS_API_
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glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)IRR_OGL_LOAD_EXTENSION("glGenTransformFeedbacks");
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glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)IRR_OGL_LOAD_EXTENSION("glBindTransformFeedback");
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glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)IRR_OGL_LOAD_EXTENSION("glDrawTransformFeedback");
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glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)IRR_OGL_LOAD_EXTENSION("glBeginTransformFeedback");
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glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)IRR_OGL_LOAD_EXTENSION("glEndTransformFeedback");
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glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)IRR_OGL_LOAD_EXTENSION("glBindBufferBase");
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glGenBuffers = (PFNGLGENBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glGenBuffers");
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glBindBuffer = (PFNGLBINDBUFFERPROC)IRR_OGL_LOAD_EXTENSION("glBindBuffer");
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glBufferData = (PFNGLBUFFERDATAPROC)IRR_OGL_LOAD_EXTENSION("glBufferData");
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glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)IRR_OGL_LOAD_EXTENSION("glVertexAttribPointer");
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glCreateShader = (PFNGLCREATESHADERPROC)IRR_OGL_LOAD_EXTENSION("glCreateShader");
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glCompileShader = (PFNGLCOMPILESHADERPROC)IRR_OGL_LOAD_EXTENSION("glCompileShader");
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glShaderSource = (PFNGLSHADERSOURCEPROC)IRR_OGL_LOAD_EXTENSION("glShaderSource");
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glCreateProgram = (PFNGLCREATEPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glCreateProgram");
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glAttachShader = (PFNGLATTACHSHADERPROC)IRR_OGL_LOAD_EXTENSION("glAttachShader");
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glLinkProgram = (PFNGLLINKPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glLinkProgram");
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glUseProgram = (PFNGLUSEPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glUseProgram");
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glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)IRR_OGL_LOAD_EXTENSION("glEnableVertexAttribArray");
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glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)IRR_OGL_LOAD_EXTENSION("glGetUniformLocation");
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glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4fv");
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glUniform1f = (PFNGLUNIFORM1FPROC)IRR_OGL_LOAD_EXTENSION("glUniform1f");
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glUniform3f = (PFNGLUNIFORM3FPROC)IRR_OGL_LOAD_EXTENSION("glUniform3f");
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glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)IRR_OGL_LOAD_EXTENSION("glDisableVertexAttribArray");
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glDeleteShader = (PFNGLDELETESHADERPROC)IRR_OGL_LOAD_EXTENSION("glDeleteShader");
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glGetShaderiv = (PFNGLGETSHADERIVPROC)IRR_OGL_LOAD_EXTENSION("glGetShaderiv");
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glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)IRR_OGL_LOAD_EXTENSION("glGetShaderInfoLog");
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glActiveTexture = (PFNGLACTIVETEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glActiveTexture");
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glUniform2f = (PFNGLUNIFORM2FPROC)IRR_OGL_LOAD_EXTENSION("glUniform2f");
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glUniform4i = (PFNGLUNIFORM4IPROC)IRR_OGL_LOAD_EXTENSION("glUniform4i");
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glUniform3i = (PFNGLUNIFORM3IPROC)IRR_OGL_LOAD_EXTENSION("glUniform3i");
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glUniform1i = (PFNGLUNIFORM1IPROC)IRR_OGL_LOAD_EXTENSION("glUniform1i");
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glGetProgramiv = (PFNGLGETPROGRAMIVPROC)IRR_OGL_LOAD_EXTENSION("glGetProgramiv");
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glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)IRR_OGL_LOAD_EXTENSION("glGetProgramInfoLog");
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glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)IRR_OGL_LOAD_EXTENSION("glTransformFeedbackVaryings");
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glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)IRR_OGL_LOAD_EXTENSION("glGetAttribLocation");
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glBlendEquation = (PFNGLBLENDEQUATIONPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquation");
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glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)IRR_OGL_LOAD_EXTENSION("glVertexAttribDivisor");
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glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)IRR_OGL_LOAD_EXTENSION("glDrawArraysInstanced");
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glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)IRR_OGL_LOAD_EXTENSION("glGenTransformFeedbacks");
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glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)IRR_OGL_LOAD_EXTENSION("glBindTransformFeedback");
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glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)IRR_OGL_LOAD_EXTENSION("glDrawTransformFeedback");
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glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)IRR_OGL_LOAD_EXTENSION("glBeginTransformFeedback");
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glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)IRR_OGL_LOAD_EXTENSION("glEndTransformFeedback");
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glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)IRR_OGL_LOAD_EXTENSION("glBindBufferBase");
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glGenBuffers = (PFNGLGENBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glGenBuffers");
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glBindBuffer = (PFNGLBINDBUFFERPROC)IRR_OGL_LOAD_EXTENSION("glBindBuffer");
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glBufferData = (PFNGLBUFFERDATAPROC)IRR_OGL_LOAD_EXTENSION("glBufferData");
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glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)IRR_OGL_LOAD_EXTENSION("glVertexAttribPointer");
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glCreateShader = (PFNGLCREATESHADERPROC)IRR_OGL_LOAD_EXTENSION("glCreateShader");
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glCompileShader = (PFNGLCOMPILESHADERPROC)IRR_OGL_LOAD_EXTENSION("glCompileShader");
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glShaderSource = (PFNGLSHADERSOURCEPROC)IRR_OGL_LOAD_EXTENSION("glShaderSource");
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glCreateProgram = (PFNGLCREATEPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glCreateProgram");
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glAttachShader = (PFNGLATTACHSHADERPROC)IRR_OGL_LOAD_EXTENSION("glAttachShader");
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glLinkProgram = (PFNGLLINKPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glLinkProgram");
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glUseProgram = (PFNGLUSEPROGRAMPROC)IRR_OGL_LOAD_EXTENSION("glUseProgram");
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glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)IRR_OGL_LOAD_EXTENSION("glEnableVertexAttribArray");
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glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)IRR_OGL_LOAD_EXTENSION("glGetUniformLocation");
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glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4fv");
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glUniform1f = (PFNGLUNIFORM1FPROC)IRR_OGL_LOAD_EXTENSION("glUniform1f");
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glUniform3f = (PFNGLUNIFORM3FPROC)IRR_OGL_LOAD_EXTENSION("glUniform3f");
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glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)IRR_OGL_LOAD_EXTENSION("glDisableVertexAttribArray");
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glDeleteShader = (PFNGLDELETESHADERPROC)IRR_OGL_LOAD_EXTENSION("glDeleteShader");
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glGetShaderiv = (PFNGLGETSHADERIVPROC)IRR_OGL_LOAD_EXTENSION("glGetShaderiv");
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glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)IRR_OGL_LOAD_EXTENSION("glGetShaderInfoLog");
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glActiveTexture = (PFNGLACTIVETEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glActiveTexture");
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glUniform2f = (PFNGLUNIFORM2FPROC)IRR_OGL_LOAD_EXTENSION("glUniform2f");
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glUniform4i = (PFNGLUNIFORM4IPROC)IRR_OGL_LOAD_EXTENSION("glUniform4i");
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glUniform3i = (PFNGLUNIFORM3IPROC)IRR_OGL_LOAD_EXTENSION("glUniform3i");
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glUniform1i = (PFNGLUNIFORM1IPROC)IRR_OGL_LOAD_EXTENSION("glUniform1i");
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glGetProgramiv = (PFNGLGETPROGRAMIVPROC)IRR_OGL_LOAD_EXTENSION("glGetProgramiv");
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glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)IRR_OGL_LOAD_EXTENSION("glGetProgramInfoLog");
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glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)IRR_OGL_LOAD_EXTENSION("glTransformFeedbackVaryings");
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glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)IRR_OGL_LOAD_EXTENSION("glGetAttribLocation");
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glBlendEquation = (PFNGLBLENDEQUATIONPROC)IRR_OGL_LOAD_EXTENSION("glBlendEquation");
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glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)IRR_OGL_LOAD_EXTENSION("glVertexAttribDivisor");
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glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)IRR_OGL_LOAD_EXTENSION("glDrawArraysInstanced");
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glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)IRR_OGL_LOAD_EXTENSION("glDrawElementsInstanced");
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glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glDeleteBuffers");
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glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)IRR_OGL_LOAD_EXTENSION("glGenVertexArrays");
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glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)IRR_OGL_LOAD_EXTENSION("glBindVertexArray");
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glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)IRR_OGL_LOAD_EXTENSION("glDeleteVertexArrays");
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glTexBuffer = (PFNGLTEXBUFFERPROC)IRR_OGL_LOAD_EXTENSION("glTexBuffer");
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glUniform1fv = (PFNGLUNIFORM1FVPROC)IRR_OGL_LOAD_EXTENSION("glUniform1fv");
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glUniform4fv = (PFNGLUNIFORM4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniform4fv");
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glBufferSubData = (PFNGLBUFFERSUBDATAPROC)IRR_OGL_LOAD_EXTENSION("glBufferSubData");
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glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)IRR_OGL_LOAD_EXTENSION("glVertexAttribIPointer");
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glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glDeleteBuffers");
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glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)IRR_OGL_LOAD_EXTENSION("glGenVertexArrays");
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glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)IRR_OGL_LOAD_EXTENSION("glBindVertexArray");
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glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)IRR_OGL_LOAD_EXTENSION("glDeleteVertexArrays");
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glTexBuffer = (PFNGLTEXBUFFERPROC)IRR_OGL_LOAD_EXTENSION("glTexBuffer");
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glUniform1fv = (PFNGLUNIFORM1FVPROC)IRR_OGL_LOAD_EXTENSION("glUniform1fv");
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glUniform4fv = (PFNGLUNIFORM4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniform4fv");
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glBufferSubData = (PFNGLBUFFERSUBDATAPROC)IRR_OGL_LOAD_EXTENSION("glBufferSubData");
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glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)IRR_OGL_LOAD_EXTENSION("glVertexAttribIPointer");
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glGenFramebuffers");
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)IRR_OGL_LOAD_EXTENSION("glDeleteFramebuffers");
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)IRR_OGL_LOAD_EXTENSION("glBindFramebuffer");
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@@ -221,7 +221,7 @@ void initGL()
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glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glCompressedTexImage2D");
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glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetCompressedTexImage");
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#ifdef DEBUG
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glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)IRR_OGL_LOAD_EXTENSION("glDebugMessageCallbackARB");
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glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)IRR_OGL_LOAD_EXTENSION("glDebugMessageCallbackARB");
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#endif
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#endif
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#ifdef ARB_DEBUG_OUTPUT
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@@ -233,69 +233,69 @@ void initGL()
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// Mostly from shader tutorial
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GLuint LoadShader(const char * file, unsigned type)
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{
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GLuint Id = glCreateShader(type);
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GLuint Id = glCreateShader(type);
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char versionString[20];
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sprintf(versionString, "#version %d\n", irr_driver->getGLSLVersion());
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std::string Code = versionString;
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std::ifstream Stream(file, std::ios::in);
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std::ifstream Stream(file, std::ios::in);
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Code += "//" + std::string(file) + "\n";
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if (UserConfigParams::m_ubo_disabled)
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Code += "#define UBO_DISABLED\n";
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if (irr_driver->hasVSLayerExtension())
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Code += "#define VSLayer\n";
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if (Stream.is_open())
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{
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std::string Line = "";
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while (getline(Stream, Line))
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Code += "\n" + Line;
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Stream.close();
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}
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GLint Result = GL_FALSE;
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int InfoLogLength;
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Log::info("GLWrap", "Compiling shader : %s", file);
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char const * SourcePointer = Code.c_str();
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int length = strlen(SourcePointer);
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glShaderSource(Id, 1, &SourcePointer, &length);
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glCompileShader(Id);
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if (Stream.is_open())
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{
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std::string Line = "";
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while (getline(Stream, Line))
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Code += "\n" + Line;
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Stream.close();
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}
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GLint Result = GL_FALSE;
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int InfoLogLength;
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Log::info("GLWrap", "Compiling shader : %s", file);
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char const * SourcePointer = Code.c_str();
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int length = strlen(SourcePointer);
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glShaderSource(Id, 1, &SourcePointer, &length);
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glCompileShader(Id);
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glGetShaderiv(Id, GL_COMPILE_STATUS, &Result);
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if (Result == GL_FALSE)
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glGetShaderiv(Id, GL_COMPILE_STATUS, &Result);
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if (Result == GL_FALSE)
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{
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Log::error("GLWrap", "Error in shader %s", file);
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glGetShaderiv(Id, GL_INFO_LOG_LENGTH, &InfoLogLength);
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char *ErrorMessage = new char[InfoLogLength];
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glGetShaderInfoLog(Id, InfoLogLength, NULL, ErrorMessage);
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glGetShaderiv(Id, GL_INFO_LOG_LENGTH, &InfoLogLength);
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char *ErrorMessage = new char[InfoLogLength];
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glGetShaderInfoLog(Id, InfoLogLength, NULL, ErrorMessage);
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Log::error("GLWrap", ErrorMessage);
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delete[] ErrorMessage;
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}
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delete[] ErrorMessage;
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}
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glGetError();
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return Id;
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return Id;
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}
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GLuint LoadTFBProgram(const char * vertex_file_path, const char **varyings, unsigned varyingscount)
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{
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GLuint Program = glCreateProgram();
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GLuint Program = glCreateProgram();
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loadAndAttach(Program, GL_VERTEX_SHADER, vertex_file_path);
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glTransformFeedbackVaryings(Program, varyingscount, varyings, GL_INTERLEAVED_ATTRIBS);
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glLinkProgram(Program);
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glTransformFeedbackVaryings(Program, varyingscount, varyings, GL_INTERLEAVED_ATTRIBS);
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glLinkProgram(Program);
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GLint Result = GL_FALSE;
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int InfoLogLength;
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glGetProgramiv(Program, GL_LINK_STATUS, &Result);
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if (Result == GL_FALSE)
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GLint Result = GL_FALSE;
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int InfoLogLength;
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glGetProgramiv(Program, GL_LINK_STATUS, &Result);
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if (Result == GL_FALSE)
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{
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glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &InfoLogLength);
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char *ErrorMessage = new char[InfoLogLength];
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glGetProgramInfoLog(Program, InfoLogLength, NULL, ErrorMessage);
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printf(ErrorMessage);
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delete[] ErrorMessage;
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}
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glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &InfoLogLength);
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char *ErrorMessage = new char[InfoLogLength];
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glGetProgramInfoLog(Program, InfoLogLength, NULL, ErrorMessage);
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printf(ErrorMessage);
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delete[] ErrorMessage;
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}
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glGetError();
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return Program;
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return Program;
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}
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GLuint getTextureGLuint(irr::video::ITexture *tex)
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@@ -387,11 +387,11 @@ void compressTexture(irr::video::ITexture *tex, bool srgb, bool premul_alpha)
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//-----------------------------------------------------------------------------
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/** Try to load a compressed texture from the given file name.
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* Data in the specified file need to have a specific format. See the
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* saveCompressedTexture() function for a description of the format.
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* \return true if the loading succeeded, false otherwise.
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* \see saveCompressedTexture
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*/
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* Data in the specified file need to have a specific format. See the
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* saveCompressedTexture() function for a description of the format.
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* \return true if the loading succeeded, false otherwise.
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* \see saveCompressedTexture
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*/
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bool loadCompressedTexture(const std::string& compressed_tex)
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{
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std::ifstream ifs(compressed_tex.c_str(), std::ios::in | std::ios::binary);
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@@ -414,7 +414,7 @@ bool loadCompressedTexture(const std::string& compressed_tex)
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if (!ifs.fail())
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{
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, internal_format,
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w, h, 0, size, (GLvoid*)data);
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w, h, 0, size, (GLvoid*)data);
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glGenerateMipmap(GL_TEXTURE_2D);
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delete[] data;
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ifs.close();
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@@ -426,14 +426,14 @@ bool loadCompressedTexture(const std::string& compressed_tex)
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//-----------------------------------------------------------------------------
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/** Try to save the last texture sent to glTexImage2D in a file of the given
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* file name. This function should only be used for textures sent to
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* glTexImage2D with a compressed internal format as argument.<br>
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* \note The following format is used to save the compressed texture:<br>
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* <internal-format><width><height><size><data> <br>
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* The first four elements are integers and the last one is stored
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* on \c size bytes.
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* \see loadCompressedTexture
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*/
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* file name. This function should only be used for textures sent to
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* glTexImage2D with a compressed internal format as argument.<br>
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* \note The following format is used to save the compressed texture:<br>
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* <internal-format><width><height><size><data> <br>
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* The first four elements are integers and the last one is stored
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* on \c size bytes.
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* \see loadCompressedTexture
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*/
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void saveCompressedTexture(const std::string& compressed_tex)
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{
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int internal_format, width, height, size, compressionSuccessful;
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@@ -462,12 +462,12 @@ void saveCompressedTexture(const std::string& compressed_tex)
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void setTexture(unsigned TextureUnit, GLuint TextureId, GLenum MagFilter, GLenum MinFilter, bool allowAF)
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{
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glActiveTexture(GL_TEXTURE0 + TextureUnit);
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glBindTexture(GL_TEXTURE_2D, TextureId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, MagFilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, MinFilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glActiveTexture(GL_TEXTURE0 + TextureUnit);
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glBindTexture(GL_TEXTURE_2D, TextureId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, MagFilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, MinFilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
int aniso = UserConfigParams::m_anisotropic;
|
||||
if (aniso == 0) aniso = 1;
|
||||
@@ -584,7 +584,7 @@ void FrameBuffer::BlitToDefault(size_t x0, size_t y0, size_t x1, size_t y1)
|
||||
|
||||
|
||||
void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end, irr::video::SColor color)
|
||||
const core::vector3df& end, irr::video::SColor color)
|
||||
{
|
||||
if (!irr_driver->isGLSL()) {
|
||||
irr_driver->getVideoDriver()->draw3DLine(start, end, color);
|
||||
@@ -608,8 +608,8 @@ void draw3DLine(const core::vector3df& start,
|
||||
}
|
||||
|
||||
static void drawTexColoredQuad(const video::ITexture *texture, const video::SColor *col, float width, float height,
|
||||
float center_pos_x, float center_pos_y, float tex_center_pos_x, float tex_center_pos_y,
|
||||
float tex_width, float tex_height)
|
||||
float center_pos_x, float center_pos_y, float tex_center_pos_x, float tex_center_pos_y,
|
||||
float tex_width, float tex_height)
|
||||
{
|
||||
unsigned colors[] = {
|
||||
col[0].getRed(), col[0].getGreen(), col[0].getBlue(), col[0].getAlpha(),
|
||||
@@ -635,8 +635,8 @@ static void drawTexColoredQuad(const video::ITexture *texture, const video::SCol
|
||||
}
|
||||
|
||||
void drawTexQuad(const video::ITexture *texture, float width, float height,
|
||||
float center_pos_x, float center_pos_y, float tex_center_pos_x, float tex_center_pos_y,
|
||||
float tex_width, float tex_height)
|
||||
float center_pos_x, float center_pos_y, float tex_center_pos_x, float tex_center_pos_y,
|
||||
float tex_width, float tex_height)
|
||||
{
|
||||
glUseProgram(UIShader::TextureRectShader::Program);
|
||||
glBindVertexArray(UIShader::TextureRectShader::vao);
|
||||
@@ -653,12 +653,12 @@ void drawTexQuad(const video::ITexture *texture, float width, float height,
|
||||
|
||||
static void
|
||||
getSize(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect,
|
||||
float &width, float &height,
|
||||
float ¢er_pos_x, float ¢er_pos_y,
|
||||
float &tex_width, float &tex_height,
|
||||
float &tex_center_pos_x, float &tex_center_pos_y
|
||||
)
|
||||
const core::rect<s32>& sourceRect,
|
||||
float &width, float &height,
|
||||
float ¢er_pos_x, float ¢er_pos_y,
|
||||
float &tex_width, float &tex_height,
|
||||
float &tex_center_pos_x, float &tex_center_pos_y
|
||||
)
|
||||
{
|
||||
core::dimension2d<u32> frame_size =
|
||||
irr_driver->getVideoDriver()->getCurrentRenderTargetSize();
|
||||
@@ -700,8 +700,8 @@ float &tex_center_pos_x, float &tex_center_pos_y
|
||||
}
|
||||
|
||||
void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
|
||||
const video::SColor &colors, bool useAlphaChannelOfTexture)
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
|
||||
const video::SColor &colors, bool useAlphaChannelOfTexture)
|
||||
{
|
||||
if (!irr_driver->isGLSL()) {
|
||||
video::SColor duplicatedArray[4] = {
|
||||
@@ -717,7 +717,7 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
|
||||
tex_center_pos_x, tex_center_pos_y;
|
||||
|
||||
getSize(texture, destRect, sourceRect, width, height, center_pos_x, center_pos_y,
|
||||
tex_width, tex_height, tex_center_pos_x, tex_center_pos_y);
|
||||
tex_width, tex_height, tex_center_pos_x, tex_center_pos_y);
|
||||
|
||||
if (useAlphaChannelOfTexture)
|
||||
{
|
||||
@@ -736,7 +736,7 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
const core::dimension2d<u32>& renderTargetSize = irr_driver->getVideoDriver()->getCurrentRenderTargetSize();
|
||||
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
|
||||
clipRect->getWidth(), clipRect->getHeight());
|
||||
clipRect->getWidth(), clipRect->getHeight());
|
||||
}
|
||||
|
||||
glUseProgram(UIShader::UniformColoredTextureRectShader::Program);
|
||||
@@ -756,14 +756,14 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
|
||||
}
|
||||
|
||||
void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
|
||||
const video::SColor* const colors, bool useAlphaChannelOfTexture)
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
|
||||
const video::SColor* const colors, bool useAlphaChannelOfTexture)
|
||||
{
|
||||
if (!irr_driver->isGLSL())
|
||||
{
|
||||
irr_driver->getVideoDriver()->draw2DImage(texture, destRect, sourceRect, clipRect, colors, useAlphaChannelOfTexture);
|
||||
return;
|
||||
}
|
||||
if (!irr_driver->isGLSL())
|
||||
{
|
||||
irr_driver->getVideoDriver()->draw2DImage(texture, destRect, sourceRect, clipRect, colors, useAlphaChannelOfTexture);
|
||||
return;
|
||||
}
|
||||
|
||||
float width, height,
|
||||
center_pos_x, center_pos_y,
|
||||
@@ -771,17 +771,17 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
|
||||
tex_center_pos_x, tex_center_pos_y;
|
||||
|
||||
getSize(texture, destRect, sourceRect, width, height, center_pos_x, center_pos_y,
|
||||
tex_width, tex_height, tex_center_pos_x, tex_center_pos_y);
|
||||
tex_width, tex_height, tex_center_pos_x, tex_center_pos_y);
|
||||
|
||||
if (useAlphaChannelOfTexture)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
if (useAlphaChannelOfTexture)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
if (clipRect)
|
||||
{
|
||||
if (!clipRect->isValid())
|
||||
@@ -790,55 +790,55 @@ void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
const core::dimension2d<u32>& renderTargetSize = irr_driver->getVideoDriver()->getCurrentRenderTargetSize();
|
||||
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
|
||||
clipRect->getWidth(), clipRect->getHeight());
|
||||
clipRect->getWidth(), clipRect->getHeight());
|
||||
}
|
||||
if (colors)
|
||||
drawTexColoredQuad(texture, colors, width, height, center_pos_x, center_pos_y,
|
||||
tex_center_pos_x, tex_center_pos_y, tex_width, tex_height);
|
||||
else
|
||||
drawTexQuad(texture, width, height, center_pos_x, center_pos_y,
|
||||
tex_center_pos_x, tex_center_pos_y, tex_width, tex_height);
|
||||
if (colors)
|
||||
drawTexColoredQuad(texture, colors, width, height, center_pos_x, center_pos_y,
|
||||
tex_center_pos_x, tex_center_pos_y, tex_width, tex_height);
|
||||
else
|
||||
drawTexQuad(texture, width, height, center_pos_x, center_pos_y,
|
||||
tex_center_pos_x, tex_center_pos_y, tex_width, tex_height);
|
||||
if (clipRect)
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glUseProgram(0);
|
||||
glUseProgram(0);
|
||||
|
||||
glGetError();
|
||||
}
|
||||
|
||||
void GL32_draw2DRectangle(video::SColor color, const core::rect<s32>& position,
|
||||
const core::rect<s32>* clip)
|
||||
const core::rect<s32>* clip)
|
||||
{
|
||||
|
||||
if (!irr_driver->isGLSL())
|
||||
{
|
||||
irr_driver->getVideoDriver()->draw2DRectangle(color, position, clip);
|
||||
return;
|
||||
}
|
||||
if (!irr_driver->isGLSL())
|
||||
{
|
||||
irr_driver->getVideoDriver()->draw2DRectangle(color, position, clip);
|
||||
return;
|
||||
}
|
||||
|
||||
core::dimension2d<u32> frame_size =
|
||||
irr_driver->getVideoDriver()->getCurrentRenderTargetSize();
|
||||
const int screen_w = frame_size.Width;
|
||||
const int screen_h = frame_size.Height;
|
||||
float center_pos_x = float(position.UpperLeftCorner.X + position.LowerRightCorner.X);
|
||||
center_pos_x /= screen_w;
|
||||
center_pos_x -= 1;
|
||||
float center_pos_y = float(position.UpperLeftCorner.Y + position.LowerRightCorner.Y);
|
||||
center_pos_y /= screen_h;
|
||||
center_pos_y = 1 - center_pos_y;
|
||||
float width = float(position.LowerRightCorner.X - position.UpperLeftCorner.X);
|
||||
width /= screen_w;
|
||||
float height = float(position.LowerRightCorner.Y - position.UpperLeftCorner.Y);
|
||||
height /= screen_h;
|
||||
core::dimension2d<u32> frame_size =
|
||||
irr_driver->getVideoDriver()->getCurrentRenderTargetSize();
|
||||
const int screen_w = frame_size.Width;
|
||||
const int screen_h = frame_size.Height;
|
||||
float center_pos_x = float(position.UpperLeftCorner.X + position.LowerRightCorner.X);
|
||||
center_pos_x /= screen_w;
|
||||
center_pos_x -= 1;
|
||||
float center_pos_y = float(position.UpperLeftCorner.Y + position.LowerRightCorner.Y);
|
||||
center_pos_y /= screen_h;
|
||||
center_pos_y = 1 - center_pos_y;
|
||||
float width = float(position.LowerRightCorner.X - position.UpperLeftCorner.X);
|
||||
width /= screen_w;
|
||||
float height = float(position.LowerRightCorner.Y - position.UpperLeftCorner.Y);
|
||||
height /= screen_h;
|
||||
|
||||
if (color.getAlpha() < 255)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
if (color.getAlpha() < 255)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
if (clip)
|
||||
{
|
||||
@@ -848,19 +848,19 @@ void GL32_draw2DRectangle(video::SColor color, const core::rect<s32>& position,
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
const core::dimension2d<u32>& renderTargetSize = irr_driver->getVideoDriver()->getCurrentRenderTargetSize();
|
||||
glScissor(clip->UpperLeftCorner.X, renderTargetSize.Height - clip->LowerRightCorner.Y,
|
||||
clip->getWidth(), clip->getHeight());
|
||||
clip->getWidth(), clip->getHeight());
|
||||
}
|
||||
|
||||
glUseProgram(UIShader::ColoredRectShader::Program);
|
||||
glBindVertexArray(UIShader::ColoredRectShader::vao);
|
||||
UIShader::ColoredRectShader::setUniforms(center_pos_x, center_pos_y, width, height, color);
|
||||
glUseProgram(UIShader::ColoredRectShader::Program);
|
||||
glBindVertexArray(UIShader::ColoredRectShader::vao);
|
||||
UIShader::ColoredRectShader::setUniforms(center_pos_x, center_pos_y, width, height, color);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
if (clip)
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glUseProgram(0);
|
||||
glUseProgram(0);
|
||||
|
||||
glGetError();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user