Fix bubble shader with glsl < 330.
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@ -21,8 +21,13 @@
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uniform mat4 ModelViewProjectionMatrix;
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uniform mat4 ModelViewProjectionMatrix;
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uniform float time;
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uniform float time;
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#if __VERSION__ >= 330
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layout(location = 0) in vec3 Position;
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layout(location = 0) in vec3 Position;
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layout(location = 3) in vec2 Texcoord;
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layout(location = 3) in vec2 Texcoord;
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#else
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in vec3 Position;
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in vec2 Texcoord;
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#endif
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out vec2 uv;
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out vec2 uv;
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void main()
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void main()
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