Fixed default bindings to be more consistent between game bindings and menu bindings

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2010-05-15 19:28:06 +00:00
parent 466cd4ebf9
commit 45dfd6d415

View File

@@ -265,10 +265,10 @@ void GamepadConfig::setDefaultBinds ()
setBinding(PA_RESCUE, Input::IT_STICKBUTTON, 3);
setBinding(PA_LOOK_BACK, Input::IT_STICKBUTTON, 4);
setBinding(PA_MENU_UP, Input::IT_STICKMOTION, 0, Input::AD_NEGATIVE);
setBinding(PA_MENU_DOWN, Input::IT_STICKMOTION, 0, Input::AD_POSITIVE);
setBinding(PA_MENU_LEFT, Input::IT_STICKMOTION, 1, Input::AD_NEGATIVE);
setBinding(PA_MENU_RIGHT, Input::IT_STICKMOTION, 1, Input::AD_POSITIVE);
setBinding(PA_MENU_UP, Input::IT_STICKMOTION, 1, Input::AD_NEGATIVE);
setBinding(PA_MENU_DOWN, Input::IT_STICKMOTION, 1, Input::AD_POSITIVE);
setBinding(PA_MENU_LEFT, Input::IT_STICKMOTION, 0, Input::AD_NEGATIVE);
setBinding(PA_MENU_RIGHT, Input::IT_STICKMOTION, 0, Input::AD_POSITIVE);
setBinding(PA_MENU_SELECT, Input::IT_STICKBUTTON, 0);
setBinding(PA_MENU_CANCEL, Input::IT_STICKBUTTON, 3);
}