Remove aggressive culling
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@ -350,7 +350,7 @@ parseSceneManager(core::list<scene::ISceneNode*> List, std::vector<scene::IScene
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if (!(*I)->isVisible())
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continue;
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(*I)->updateAbsolutePosition();
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(*I)->setAutomaticCulling(scene::EAC_FRUSTUM_BOX);
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scene::ICameraSceneNode* cam = irr_driver->getSceneManager()->getActiveCamera();
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bool IsCulledForSolid = irr_driver->getSceneManager()->isCulled(*I);
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bool IsCulledForShadow[4];
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