Remove aggressive culling

This commit is contained in:
vlj 2014-09-04 02:41:13 +02:00
parent 0cf6345bc2
commit 4482ed6fc8

View File

@ -350,7 +350,7 @@ parseSceneManager(core::list<scene::ISceneNode*> List, std::vector<scene::IScene
if (!(*I)->isVisible())
continue;
(*I)->updateAbsolutePosition();
(*I)->setAutomaticCulling(scene::EAC_FRUSTUM_BOX);
scene::ICameraSceneNode* cam = irr_driver->getSceneManager()->getActiveCamera();
bool IsCulledForSolid = irr_driver->getSceneManager()->isCulled(*I);
bool IsCulledForShadow[4];