From 4482ed6fc8934164b6e7d2d11dfb3f1dca83da64 Mon Sep 17 00:00:00 2001 From: vlj Date: Thu, 4 Sep 2014 02:41:13 +0200 Subject: [PATCH] Remove aggressive culling --- src/graphics/stkscenemanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/stkscenemanager.cpp b/src/graphics/stkscenemanager.cpp index 4b1879449..56e4f16c5 100644 --- a/src/graphics/stkscenemanager.cpp +++ b/src/graphics/stkscenemanager.cpp @@ -350,7 +350,7 @@ parseSceneManager(core::list List, std::vectorisVisible()) continue; (*I)->updateAbsolutePosition(); - (*I)->setAutomaticCulling(scene::EAC_FRUSTUM_BOX); + scene::ICameraSceneNode* cam = irr_driver->getSceneManager()->getActiveCamera(); bool IsCulledForSolid = irr_driver->getSceneManager()->isCulled(*I); bool IsCulledForShadow[4];