Forget another change

This commit is contained in:
vlj
2014-05-19 00:13:17 +02:00
parent 6b8df482df
commit 42db6d2bba

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@@ -107,13 +107,15 @@ RTT::RTT(size_t width, size_t height)
RenderTargetTextures[RTT_TMP_128] = generateRTT(shadowsize3, GL_RGBA16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_LOG_LUMINANCE] = generateRTT(shadowsize0, GL_R16F, GL_RED, GL_FLOAT);
std::vector<GLuint> somevector;
somevector.push_back(RenderTargetTextures[RTT_SSAO]);
FrameBuffers.push_back(new FrameBuffer(std::vector<GLuint> {RenderTargetTextures[RTT_SSAO]}, res.Width, res.Height));
FrameBuffers.push_back(new FrameBuffer(somevector, res.Width, res.Height));
// Clear this FBO to 1s so that if no SSAO is computed we can still use it.
glClearColor(1., 1., 1., 1.);
glClear(GL_COLOR_BUFFER_BIT);
std::vector<GLuint> somevector;
somevector.clear();
somevector.push_back(RenderTargetTextures[RTT_NORMAL_AND_DEPTH]);
FrameBuffers.push_back(new FrameBuffer(somevector, DepthStencilTexture, res.Width, res.Height));
somevector.clear();