Tweak zippers to give less motion blur, and start adding some fire coming out of the kart which atm only really works for ground zippers
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9457 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -105,7 +105,7 @@ void PostProcessing::update(float dt)
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{
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if (m_boost_amount > 0.0f)
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{
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m_boost_amount -= dt*5.0f;
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m_boost_amount -= dt*3.5f;
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if (m_boost_amount < 0.0f) m_boost_amount = 0.0f;
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}
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}
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@@ -137,7 +137,7 @@ void PostProcessing::render()
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/** Set the boost amount according to the speed of the camera */
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void PostProcessing::giveBoost()
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{
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m_boost_amount = 5.0f;
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m_boost_amount = 2.5f;
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//printf("setCameraSpeed(%f)\n", cam_speed);
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//m_boost_amount = core::clamp(MOTION_BLUR_FACTOR * (cam_speed - MOTION_BLUR_OFFSET), 0.0f, 1.0f);
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}
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@@ -391,6 +391,8 @@ void PlayerController::handleZipper(bool play_sound)
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// Apply the motion blur according to the speed of the kart
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irr_driver->getPostProcessing()->giveBoost();
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m_kart->showZipperFire();
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} // handleZipper
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//-----------------------------------------------------------------------------
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@@ -902,7 +902,10 @@ void Kart::update(float dt)
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if (material->isDriveReset() && isOnGround())
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forceRescue();
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else if(material->isZipper() && isOnGround())
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{
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handleZipper(material);
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showZipperFire();
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}
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else
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{
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MaxSpeed::setSlowdown(MaxSpeed::MS_DECREASE_TERRAIN,
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@@ -953,6 +956,16 @@ void Kart::update(float dt)
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}
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} // update
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//-----------------------------------------------------------------------------
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/**
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* Show fire to go with a zipper
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*/
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void Kart::showZipperFire()
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{
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m_nitro->setCreationRate(800.0f);
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}
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//-----------------------------------------------------------------------------
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/** Squashes this kart: it will scale the kart in up direction, and causes
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* a slowdown while this kart is squashed.
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@@ -239,6 +239,7 @@ public:
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virtual void update (float dt);
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virtual void finishedRace (float time);
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void beep ();
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void showZipperFire ();
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bool playCustomSFX (unsigned int type);
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void setController(Controller *controller);
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// ------------------------------------------------------------------------
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