Fixed conflicts with my refactoring work.

This commit is contained in:
hiker
2014-10-28 10:14:38 +11:00
parent a0b7b1003d
commit 39b8f79f9f

View File

@@ -16,18 +16,22 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <assert.h>
#include <angelscript.h>
#include "modes/world.hpp"
#include "script_track.hpp"
#include "states_screens/dialogs/tutorial_message_dialog.hpp"
#include "tracks/track_object_manager.hpp"
#include "tracks/track_object.hpp"
#include "tracks/track.hpp"
#include "animations/three_d_animation.hpp"
#include <iostream> //debug
#include "input/input_manager.hpp"
#include "input/device_manager.hpp"
#include "input/input_device.hpp"
#include "input/input_manager.hpp"
#include "modes/world.hpp"
#include "states_screens/dialogs/tutorial_message_dialog.hpp"
#include "tracks/track.hpp"
#include "tracks/track_object.hpp"
#include "tracks/track_object_manager.hpp"
#include <angelscript.h>
#include <assert.h>
#include <iostream> //debug
namespace Scripting
{
@@ -121,7 +125,7 @@ namespace Scripting
void getKeyBinding(asIScriptGeneric *gen)
{
int Enum_value = (int)gen->GetArgDWord(0);
InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
InputDevice* device = input_manager->getDeviceManager()->getLatestUsedDevice();
DeviceConfig* config = device->getConfiguration();
irr::core::stringw control;
PlayerAction ScriptAction = (PlayerAction)Enum_value;