Started moving tutorial hard coded messages ito scripts
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@@ -22,3 +22,8 @@ void tutorial_bananas()
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}
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void tutorial_nitro_collect()
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{
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displayMessage("Collect nitro bottles (we will use them after the curve)");
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}
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@@ -832,34 +832,6 @@ void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
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false);
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}
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}
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else if (m_action == "tutorial_bananas")
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{
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Scripting::ScriptEngine* m_script_engine = World::getWorld()->getScriptEngine();
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m_action_active = false;
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m_script_engine->runScript(m_action);
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}
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else if (m_action == "haybail")
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{
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/*to activate this add the following line to stk-assets/farm/scene.xml
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<object type="action-trigger" action="haybail" distance="30.0" xyz="100.72 10.20 -26.22" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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*/
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m_action_active=false;
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Scripting::ScriptEngine* m_script_engine = World::getWorld()->getScriptEngine();
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m_script_engine->runScript(m_action);
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}
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else if (m_action == "haybail-activate")
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{
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/*to activate this add the following line to stk-assets/farm/scene.xml
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<object type="action-trigger" action="haybail" distance="30.0" xyz="100.72 10.20 -26.22" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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*/
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m_action_active=false;
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Scripting::ScriptEngine* m_script_engine = World::getWorld()->getScriptEngine();
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m_script_engine->runScript(m_action);
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}
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else if (m_action == "tutorial_giftboxes")
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{
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m_action_active = false;
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@@ -880,13 +852,6 @@ void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
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new TutorialMessageDialog(_("Press <B> to look behind, to fire the weapon with <%s> while pressing <B> to to fire behind!", fire),
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true);
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}
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else if (m_action == "tutorial_nitro_collect")
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{
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m_action_active = false;
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new TutorialMessageDialog(_("Collect nitro bottles (we will use them after the curve)"),
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true);
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}
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else if (m_action == "tutorial_nitro_use")
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{
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m_action_active = false;
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