Disable post-processing in multiplayer

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9907 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2011-09-28 01:54:16 +00:00
parent 174cea6825
commit 3807b30074

View File

@@ -21,6 +21,7 @@
#include "irr_driver.hpp"
#include "config/user_config.hpp"
#include "io/file_manager.hpp"
#include "race/race_manager.hpp"
#define MOTION_BLUR_FACTOR (1.0f/15.0f)
#define MOTION_BLUR_OFFSET 20.0f
@@ -86,7 +87,8 @@ void PostProcessing::shut()
/** Setup the render target */
void PostProcessing::beginCapture()
{
if(!m_supported || !UserConfigParams::m_postprocess_enabled)
if(!m_supported || !UserConfigParams::m_postprocess_enabled ||
race_manager->getNumPlayers() > 1)
return;
irr_driver->getVideoDriver()->setRenderTarget(m_render_target, true, true);
@@ -95,7 +97,8 @@ void PostProcessing::beginCapture()
/** Restore the framebuffer render target */
void PostProcessing::endCapture()
{
if(!m_supported || !UserConfigParams::m_postprocess_enabled)
if(!m_supported || !UserConfigParams::m_postprocess_enabled ||
race_manager->getNumPlayers() > 1)
return;
irr_driver->getVideoDriver()->setRenderTarget(0, true, true, 0);
@@ -113,7 +116,8 @@ void PostProcessing::update(float dt)
/** Render the post-processed scene */
void PostProcessing::render()
{
if(!m_supported || !UserConfigParams::m_postprocess_enabled)
if(!m_supported || !UserConfigParams::m_postprocess_enabled ||
race_manager->getNumPlayers() > 1)
return;
// Draw the fullscreen quad while applying the corresponding post-processing shaders