Very minor bugfix: if a kart got no startup boost, it would
nevertheless set a startup boost of 0 in bullet, which causes the first frame not to have correct physics applied (not noticable in game actually). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10289 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1541,7 +1541,8 @@ void Kart::updatePhysics(float dt)
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{
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m_has_started = true;
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float f = m_kart_properties->getStartupBoost();
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m_vehicle->activateZipper(f);
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if(f>0)
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m_vehicle->activateZipper(f);
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MaxSpeed::increaseMaxSpeed(MS_INCREASE_ZIPPER, 0.9f*f,
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5.0f, 5.0f);
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