Removed rather embarrassing left-over debug code.
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@ -265,7 +265,6 @@ void SFXManager::stopThread()
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pthread_cond_signal(&m_cond_request);
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} // stopThread
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#include "audio/sfx_openal.hpp"
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//----------------------------------------------------------------------------
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/** This loops runs in a different threads, and starts sfx to be played.
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* This can sometimes take up to 5 ms, so it needs to be handled in a thread
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