Remove known issues from android readme.

We can use github issues for it.
This commit is contained in:
Deve 2017-12-12 23:07:01 +01:00
parent a55e7d204a
commit 2b8737a75b

View File

@ -143,38 +143,3 @@ you have to run:
and then:
zipalign -v 4 SuperTuxKart-release-unsigned.apk SuperTuxKart-release.apk
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KNOWN ISSUES
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1. It's not possible to compile STK for Android < 4.4 due to missing GLES 3.0
functions. It is technically possible to do - check GLES context version,
load OpenGL functions dynamically using EGL, and if they are not loaded
properly, then fallback to GLES 2.0.
2. It never ocurred for me, but it's possible that EGL context is lost in some
cases. SuperTuxKart is not designed to re-create all textures at any moment,
so this is a "Wontfix", at least for now.
3. We use "exit(0)" at the end of main function. We shouldn't do it and we
should just return from the main function. But STK uses some global
variables and their values are remembered when the game is restarted. We
should properly clear them or re-initialize on startup. Using the "exit(0)"
is not-that-bad workaround, but it may cause a crash on exit sometimes.
It seems to affect only Android 5.0. More information about the crash:
https://code.google.com/p/android/issues/detail?id=160824
4. STK crashes on startup on some devices when aarch64 build is made using
Android r13 NDK. The r13 version has rather big modifications (it uses clang
instead of gcc by default). This is probably a bug in NDK/compiler/OS, but
for this reason using NDK r12 for 64-bit arm compilation is preferred.
5. Angelscript doesn't have full support for aarch64 builds, so that scripting
won't work on this platform.
6. Turning left/right using accelerometer is available, but at this stage the
default screen orientation is not automatically detected and user must
manually choose if he needs "phone" or "tablet" accelerometer.