From 2b8737a75bdb6706b71d67be2ff9edb7426af3f4 Mon Sep 17 00:00:00 2001 From: Deve Date: Tue, 12 Dec 2017 23:07:01 +0100 Subject: [PATCH] Remove known issues from android readme. We can use github issues for it. --- android/README.ANDROID | 35 ----------------------------------- 1 file changed, 35 deletions(-) diff --git a/android/README.ANDROID b/android/README.ANDROID index 689d09928..4dda16985 100644 --- a/android/README.ANDROID +++ b/android/README.ANDROID @@ -143,38 +143,3 @@ you have to run: and then: zipalign -v 4 SuperTuxKart-release-unsigned.apk SuperTuxKart-release.apk - - - --------------------------------------------------------------------------------- - KNOWN ISSUES --------------------------------------------------------------------------------- - -1. It's not possible to compile STK for Android < 4.4 due to missing GLES 3.0 - functions. It is technically possible to do - check GLES context version, - load OpenGL functions dynamically using EGL, and if they are not loaded - properly, then fallback to GLES 2.0. - -2. It never ocurred for me, but it's possible that EGL context is lost in some - cases. SuperTuxKart is not designed to re-create all textures at any moment, - so this is a "Wontfix", at least for now. - -3. We use "exit(0)" at the end of main function. We shouldn't do it and we - should just return from the main function. But STK uses some global - variables and their values are remembered when the game is restarted. We - should properly clear them or re-initialize on startup. Using the "exit(0)" - is not-that-bad workaround, but it may cause a crash on exit sometimes. - It seems to affect only Android 5.0. More information about the crash: - https://code.google.com/p/android/issues/detail?id=160824 - -4. STK crashes on startup on some devices when aarch64 build is made using - Android r13 NDK. The r13 version has rather big modifications (it uses clang - instead of gcc by default). This is probably a bug in NDK/compiler/OS, but - for this reason using NDK r12 for 64-bit arm compilation is preferred. - -5. Angelscript doesn't have full support for aarch64 builds, so that scripting - won't work on this platform. - -6. Turning left/right using accelerometer is available, but at this stage the - default screen orientation is not automatically detected and user must - manually choose if he needs "phone" or "tablet" accelerometer.