Fix compilation problem (apparently forgot to save when I comitted

the file).
This commit is contained in:
hiker
2018-12-10 10:51:01 +11:00
parent 8b387241ad
commit 282e178468

View File

@@ -25,6 +25,7 @@
#include "guiengine/widgets/icon_button_widget.hpp"
#include "guiengine/widgets/label_widget.hpp"
#include "guiengine/widgets/progress_bar_widget.hpp"
#include "network/game_setup.hpp"
#include "network/protocols/lobby_protocol.hpp"
#include "network/stk_host.hpp"
#include "states_screens/state_manager.hpp"
@@ -87,17 +88,23 @@ void VoteOverview::init()
back_button->setImage("gui/icons/back.png");
}
auto lp = LobbyProtocol::get<LobbyProtocol>();
for (unsigned int i = 0; i < 8; i++)
{
// Make sure all track images are invisible
std::string s = StringUtils::insertValues("track-%d", i);
IconButtonWidget *track_widget = getWidget<IconButtonWidget>(s.c_str());
track_widget->setVisible(false);
//
s = StringUtils::insertValues("rect-box%d", i);
Widget *box = getWidget(box_name.c_str());
// Make all boxes visible (in case a previous voting screen
// has made some invisible).
std::string s = StringUtils::insertValues("rect-box%d", i);
Widget *box = getWidget(s.c_str());
box->setSelected(PLAYER_ID_GAME_MASTER, false);
box->setVisible(true);
// TODO: Doesn't work, player count appears to be 0
// box->setVisible(i < lp->getGameSetup()->getPlayerCount());
// Make sure all track images are invisible
s = StringUtils::insertValues("track-%d", i);
IconButtonWidget *track_widget = getWidget<IconButtonWidget>(s.c_str());
track_widget->setVisible(false);
}
for(auto host_id: m_index_to_hostid)
showVote(host_id);