Fix kart selection upside down bug

This commit is contained in:
Vincent Lejeune 2014-01-22 03:26:04 +01:00
parent 0926c7be51
commit 23e5a6c304

View File

@ -2004,7 +2004,10 @@ void IrrDriver::RTTProvider::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
m_camera = irr_driver->getSceneManager()->addCameraSceneNode();
m_camera->setPosition( core::vector3df(0.0, 20.0f, 70.0f) );
m_camera->setUpVector( core::vector3df(0.0, 1.0, 0.0) );
if (irr_driver->isGLSL())
m_camera->setUpVector( core::vector3df(0.0, -1.0, 0.0) );
else
m_camera->setUpVector( core::vector3df(0.0, 1.0, 0.0) );
m_camera->setTarget( core::vector3df(0, 10, 0.0f) );
m_camera->setFOV( DEGREE_TO_RAD*50.0f );
m_camera->updateAbsolutePosition();