Fix kart selection upside down bug
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@ -2004,7 +2004,10 @@ void IrrDriver::RTTProvider::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
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m_camera = irr_driver->getSceneManager()->addCameraSceneNode();
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m_camera->setPosition( core::vector3df(0.0, 20.0f, 70.0f) );
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m_camera->setUpVector( core::vector3df(0.0, 1.0, 0.0) );
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if (irr_driver->isGLSL())
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m_camera->setUpVector( core::vector3df(0.0, -1.0, 0.0) );
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else
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m_camera->setUpVector( core::vector3df(0.0, 1.0, 0.0) );
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m_camera->setTarget( core::vector3df(0, 10, 0.0f) );
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m_camera->setFOV( DEGREE_TO_RAD*50.0f );
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m_camera->updateAbsolutePosition();
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