Use unlit material for minimap, to avoid dark minimap segments

This commit is contained in:
Marianne Gagnon
2014-10-02 18:52:17 -04:00
parent ce51824d47
commit 22a884828a

View File

@@ -524,6 +524,8 @@ void QuadGraph::createMesh(bool show_invisible,
m_mesh_buffer->recalculateBoundingBox();
m_mesh->setBoundingBox(m_mesh_buffer->getBoundingBox());
m_mesh_buffer->getMaterial().setTexture(0, irr_driver->getTexture("unlit.png"));
delete[] ind;
delete[] new_v;
} // createMesh