Use unlit material for minimap, to avoid dark minimap segments
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@@ -524,6 +524,8 @@ void QuadGraph::createMesh(bool show_invisible,
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m_mesh_buffer->recalculateBoundingBox();
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m_mesh->setBoundingBox(m_mesh_buffer->getBoundingBox());
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m_mesh_buffer->getMaterial().setTexture(0, irr_driver->getTexture("unlit.png"));
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delete[] ind;
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delete[] new_v;
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} // createMesh
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