Better function name
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@@ -173,7 +173,7 @@ void STKMeshSceneNode::updateNoGL()
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GLMesh &mesh = GLmeshes[i];
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Material* material = material_manager->getMaterialFor(mb->getMaterial().getTexture(0), mb);
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if (Mesh->getCustomMaterialType() == video::ECMT_TRANSPARENT)
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if (Mesh->getRenderType() == video::ERT_TRANSPARENT)
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{
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if (!immediate_draw)
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TransparentMesh[TM_ADDITIVE].push_back(&mesh);
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