Removed unused shader.

This commit is contained in:
hiker 2015-05-19 09:39:04 +10:00
parent 283a7c58b9
commit 2224f4ebfa
2 changed files with 0 additions and 20 deletions

View File

@ -479,19 +479,6 @@ namespace FullScreenShader
assignUniforms("direction", "col");
}
HorizontalBlurShader::HorizontalBlurShader()
{
loadProgram(OBJECT,
GL_VERTEX_SHADER, "screenquad.vert",
GL_FRAGMENT_SHADER, "gaussian6h.frag");
assignUniforms("pixel");
assignSamplerNames(0, "tex", ST_BILINEAR_CLAMPED_FILTERED);
}
PassThroughShader::PassThroughShader()
{
loadProgram(OBJECT,

View File

@ -88,13 +88,6 @@ public:
SunLightShader();
};
class HorizontalBlurShader : public TextureShader<HorizontalBlurShader, 1, core::vector2df>
{
public:
HorizontalBlurShader();
};
class PassThroughShader : public TextureShader<PassThroughShader, 1, int, int>
{
public: