Removed unused shader.
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283a7c58b9
commit
2224f4ebfa
@ -479,19 +479,6 @@ namespace FullScreenShader
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assignUniforms("direction", "col");
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}
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HorizontalBlurShader::HorizontalBlurShader()
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{
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loadProgram(OBJECT,
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GL_VERTEX_SHADER, "screenquad.vert",
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GL_FRAGMENT_SHADER, "gaussian6h.frag");
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assignUniforms("pixel");
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assignSamplerNames(0, "tex", ST_BILINEAR_CLAMPED_FILTERED);
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}
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PassThroughShader::PassThroughShader()
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{
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loadProgram(OBJECT,
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@ -88,13 +88,6 @@ public:
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SunLightShader();
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};
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class HorizontalBlurShader : public TextureShader<HorizontalBlurShader, 1, core::vector2df>
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{
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public:
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HorizontalBlurShader();
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};
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class PassThroughShader : public TextureShader<PassThroughShader, 1, int, int>
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{
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public:
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