From 2224f4ebfa1f48280d67434c7015bc2f5c436a6e Mon Sep 17 00:00:00 2001 From: hiker Date: Tue, 19 May 2015 09:39:04 +1000 Subject: [PATCH] Removed unused shader. --- src/graphics/shaders.cpp | 13 ------------- src/graphics/shaders.hpp | 7 ------- 2 files changed, 20 deletions(-) diff --git a/src/graphics/shaders.cpp b/src/graphics/shaders.cpp index 2c13a2f2a..c17c69a23 100644 --- a/src/graphics/shaders.cpp +++ b/src/graphics/shaders.cpp @@ -479,19 +479,6 @@ namespace FullScreenShader assignUniforms("direction", "col"); } - - - - HorizontalBlurShader::HorizontalBlurShader() - { - loadProgram(OBJECT, - GL_VERTEX_SHADER, "screenquad.vert", - GL_FRAGMENT_SHADER, "gaussian6h.frag"); - assignUniforms("pixel"); - - assignSamplerNames(0, "tex", ST_BILINEAR_CLAMPED_FILTERED); - } - PassThroughShader::PassThroughShader() { loadProgram(OBJECT, diff --git a/src/graphics/shaders.hpp b/src/graphics/shaders.hpp index 333df8a34..7e6473c99 100644 --- a/src/graphics/shaders.hpp +++ b/src/graphics/shaders.hpp @@ -88,13 +88,6 @@ public: SunLightShader(); }; -class HorizontalBlurShader : public TextureShader -{ -public: - HorizontalBlurShader(); -}; - - class PassThroughShader : public TextureShader { public: