Fix lod node after updateAbsolutePosition optimization
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11fb04bd95
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21d9b4bc70
@ -254,4 +254,5 @@ void LODNode::add(int level, scene::ISceneNode* node, bool reparent)
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node->drop();
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node->updateAbsolutePosition();
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node->setNeedsUpdateAbsTrans(true);
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}
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@ -157,6 +157,7 @@ LODNode* ModelDefinitionLoader::instanciateAsLOD(const XMLNode* node, scene::ISc
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std::string debug_name = groupname+" (LOD track-object)";
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lod_node->setName(debug_name.c_str());
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#endif
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lod_node->setNeedsUpdateAbsTrans(true);
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return lod_node;
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}
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else
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@ -135,7 +135,9 @@ void TrackObjectPresentationSceneNode::move(const core::vector3df& xyz,
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}
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m_node->setRotation(hpr);
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m_node->setScale(scale);
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bool prev_needs_update = m_node->getNeedsUpdateAbsTrans();
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m_node->updateAbsolutePosition();
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m_node->setNeedsUpdateAbsTrans(prev_needs_update);
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} // move
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// ----------------------------------------------------------------------------
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@ -279,6 +281,7 @@ TrackObjectPresentationLibraryNode::TrackObjectPresentationLibraryNode(
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m_node->setRotation(m_init_hpr);
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m_node->setScale(m_init_scale);
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m_node->updateAbsolutePosition();
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m_node->setNeedsUpdateAbsTrans(true);
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assert(libroot != NULL);
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Track::getCurrentTrack()->loadObjects(libroot, lib_path, model_def_loader,
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