Try to work around the currently reported build problem by travis.
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@@ -200,7 +200,7 @@ void initGL()
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#endif
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#endif
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#ifdef ARB_DEBUG_OUTPUT
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glDebugMessageCallbackARB((GLDEBUGPROCARB)debugCallback, NULL);
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// FIXME!!! glDebugMessageCallbackARB((GLDEBUGPROCARB)debugCallback, NULL);
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#endif
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}
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