Fix engine sound after re-spawn
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@ -110,6 +110,7 @@ void SpareTireAI::spawn(float time_to_last)
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m_timer = time_to_last;
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m_timer = time_to_last;
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World::getWorld()->getPhysics()->addKart(m_kart);
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World::getWorld()->getPhysics()->addKart(m_kart);
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m_kart->startEngineSFX();
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m_kart->getKartGFX()->reset();
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m_kart->getKartGFX()->reset();
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m_kart->getNode()->setVisible(true);
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m_kart->getNode()->setVisible(true);
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