Minor changes (nothing visible)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4147 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -361,5 +361,18 @@ const std::vector<const Challenge*> UnlockManager::getUnlockedFeatures()
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return out;
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}
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//-----------------------------------------------------------------------------
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const std::vector<const Challenge*> UnlockManager::getLockedChallenges()
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{
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std::vector<const Challenge*> out;
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for(AllChallengesType::const_iterator i =m_all_challenges.begin();
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i!=m_all_challenges.end(); i++)
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{
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if (!i->second->isSolved() && !i->second->isActive()) out.push_back(i->second);
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}
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return out;
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}
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@@ -53,10 +53,15 @@ public:
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const std::vector<const Challenge*>
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getRecentlyUnlockedFeatures() {return m_unlocked_features;}
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/** Clear the list of recently unlocked challenges */
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void clearUnlocked () {m_unlocked_features.clear(); }
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/** Returns a complete list of all solved challenges */
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const std::vector<const Challenge*> getUnlockedFeatures();
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/** Returns the list of currently inaccessible (locked) challenges */
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const std::vector<const Challenge*> getLockedChallenges();
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void clearUnlocked () {m_unlocked_features.clear(); }
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void raceFinished ();
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void grandPrixFinished ();
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void unlockFeature (Challenge* c, bool do_save=true);
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@@ -444,7 +444,7 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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Widget* w = (el == NULL) ? NULL : GUIEngine::getWidget( el->getID() );
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std::cout << "!!! Player " << playerID << " navigating down of " << w->m_element->getID() << std::endl;
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//std::cout << "!!! Player " << playerID << " navigating down of " << w->m_element->getID() << std::endl;
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// list widgets are a bit special, because up/down keys are also used
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// to navigate between various list items, not only to navigate between
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@@ -482,7 +482,7 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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if (el != NULL && el->getTabGroup() != NULL &&
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el->getTabGroup()->getNextElement(el->getTabOrder(), false, false, first, closest))
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{
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std::cout << "!!! Player " << playerID << " navigating to " << closest->getID() << std::endl;
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// std::cout << "!!! Player " << playerID << " navigating to " << closest->getID() << std::endl;
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if (playerID == 0)
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{
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@@ -496,7 +496,7 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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}
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else
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{
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std::cout << "!!! Player " << playerID << " cannot navigating down, no next widget found;\n";
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//std::cout << "!!! Player " << playerID << " cannot navigating down, no next widget found;\n";
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// select the first widget
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Widget* w = NULL;
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@@ -40,6 +40,7 @@ Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
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m_node = irr_driver->addMesh(mesh);
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// If lighting would be enabled certain items (esp. bananas)
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// don't look smooth, so for now generally disable lighting
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// FIXME : re-export models with normals instead
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m_node->setMaterialFlag(video::EMF_LIGHTING, false);
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m_node->setPosition(xyz.toIrrVector());
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m_node->grab();
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@@ -20,6 +20,7 @@
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#include "challenges/unlock_manager.hpp"
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#include "states_screens/state_manager.hpp"
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#include "utils/translation.hpp"
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#include <fstream>
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@@ -53,17 +54,20 @@ namespace GUIEngine
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// Re-build track list everytime (accounts for locking changes, etc.)
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w->clearItems();
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const std::vector<const Challenge*>& challenges = unlock_manager->getActiveChallenges();
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const std::vector<const Challenge*>& activeChallenges = unlock_manager->getActiveChallenges();
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const std::vector<const Challenge*>& solvedChallenges = unlock_manager->getUnlockedFeatures();
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const std::vector<const Challenge*>& lockedChallenges = unlock_manager->getLockedChallenges();
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const int challengeAmount = challenges.size();
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const int activeChallengeAmount = activeChallenges.size();
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const int solvedChallengeAmount = solvedChallenges.size();
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const int lockedChallengeAmount = lockedChallenges.size();
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char buffer[64];
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for (int n=0; n<challengeAmount; n++)
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for (int n=0; n<activeChallengeAmount; n++)
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{
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// TODO : temporary icon until we have a 'unsolved challenge' icon
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sprintf(buffer, "challenge%i", n);
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w->addItem(challenges[n]->getName() + L"\n" + challenges[n]->getChallengeDescription(),
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w->addItem(activeChallenges[n]->getName() + L"\n" + activeChallenges[n]->getChallengeDescription(),
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buffer, file_manager->getTextureFile("speedback.png"));
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}
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for (int n=0; n<solvedChallengeAmount; n++)
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@@ -72,6 +76,13 @@ namespace GUIEngine
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sprintf(buffer, "solved%i", n);
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w->addItem(solvedChallenges[n]->getName(), buffer, file_manager->getTextureFile("cup_gold.png"));
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}
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for (int n=0; n<lockedChallengeAmount; n++)
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{
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w->addItem( _("Locked : solve active challenges to gain access to more!"), "locked",
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file_manager->getTextureFile("gui_lock.png"));
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}
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w->updateItemDisplay();
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}
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@@ -82,10 +93,14 @@ namespace GUIEngine
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void ChallengesScreen::eventCallback(GUIEngine::Widget* widget, const std::string& name)
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{
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if(name == "back")
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if (name == "back")
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{
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StateManager::get()->escapePressed();
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}
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else if (name == "locked")
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{
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unlock_manager->playLockSound();
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}
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}
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} // end namespace
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