Remove more unused files
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht", "Irrlicht11.0.vcxproj", "{E08E042A-6C45-411B-92BE-3CC31331019F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release - Fast FPU|Win32 = Release - Fast FPU|Win32
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Release - Fast FPU|x64 = Release - Fast FPU|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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Static lib - Debug|Win32 = Static lib - Debug|Win32
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Static lib - Debug|x64 = Static lib - Debug|x64
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Static lib - Release - Fast FPU|Win32 = Static lib - Release - Fast FPU|Win32
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Static lib - Release - Fast FPU|x64 = Static lib - Release - Fast FPU|x64
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Static lib - Release|Win32 = Static lib - Release|Win32
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Static lib - Release|x64 = Static lib - Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Win32.ActiveCfg = Debug|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Win32.Build.0 = Debug|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|x64.ActiveCfg = Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|x64.Build.0 = Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|Win32.ActiveCfg = Release - Fast FPU|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|Win32.Build.0 = Release - Fast FPU|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|x64.ActiveCfg = Release - Fast FPU|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|x64.Build.0 = Release - Fast FPU|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.ActiveCfg = Release|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.Build.0 = Release|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|x64.ActiveCfg = Release|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|x64.Build.0 = Release|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.ActiveCfg = Static lib - Debug|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.Build.0 = Static lib - Debug|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|x64.ActiveCfg = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|x64.Build.0 = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Static lib - Release - Fast FPU|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|Win32.Build.0 = Static lib - Release - Fast FPU|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|x64.ActiveCfg = Static lib - Release - Fast FPU|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|x64.Build.0 = Static lib - Release - Fast FPU|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|Win32.ActiveCfg = Static lib - Release|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|Win32.Build.0 = Static lib - Release|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|x64.ActiveCfg = Static lib - Release|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|x64.Build.0 = Static lib - Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht", "Irrlicht_mobile6.vcproj", "{E08E042A-6C45-411B-92BE-3CC31331019F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
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Release|Windows Mobile 6 Professional SDK (ARMV4I) = Release|Windows Mobile 6 Professional SDK (ARMV4I)
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 6 Professional SDK (ARMV4I)
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Release|Windows Mobile 6 Professional SDK (ARMV4I)
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 6 Professional SDK (ARMV4I)
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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VERSION_MAJOR = 1
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VERSION_MINOR = 8
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VERSION_RELEASE = 0
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# Irrlicht Engine 1.8.0
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# Makefile for Linux
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#
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# To use, just run:
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#
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# make
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#
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# This will compile Irrlicht, create a static lib (libIrrlicht.a), and copy it
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# into the subdirectory lib/Linux. That's all.
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#
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# If you want Irrlicht to be compiled as shared lib (libIrrlicht.so.versionnumber), then run:
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#
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# make sharedlib
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# make install
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#
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# If you want to compile in release mode run:
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#
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# make NDEBUG=1
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#
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# For cross-compilation for Win32 under Linux, just use the win32 targets. You have to set
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# at least CXX, CC, and AR to the proper binaries.
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#
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# For compiling on MinGW you can run it with:
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#
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# make win32
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#
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#List of object files, separated based on engine architecture
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IRRMESHLOADER = CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMY3DMeshFileLoader.o COCTLoader.o CXMeshFileLoader.o CIrrMeshFileLoader.o CSTLMeshFileLoader.o CLWOMeshFileLoader.o CPLYMeshFileLoader.o CSMFMeshFileLoader.o
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IRRMESHWRITER = CColladaMeshWriter.o CIrrMeshWriter.o CSTLMeshWriter.o COBJMeshWriter.o CPLYMeshWriter.o
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IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
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CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \
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CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \
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CQ3LevelMesh.o CQuake3ShaderSceneNode.o CAnimatedMeshHalfLife.o
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IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o
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IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o
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IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
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IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o
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IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \
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CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o
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IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ)
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IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRNormalMap.o CTRStencilShadow.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o
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IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CWADReader.o CZipReader.o CPakReader.o CNPKReader.o CTarReader.o CMountPointReader.o irrXML.o CAttributes.o lzma/LzmaDec.o
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IRROTHEROBJ = CIrrDeviceSDL.o CIrrDeviceLinux.o CIrrDeviceConsole.o CIrrDeviceStub.o CIrrDeviceWin32.o CIrrDeviceFB.o CLogger.o COSOperator.o Irrlicht.o os.o
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IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISpinBox.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUITable.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o CDefaultGUIElementFactory.o CGUISpriteBank.o CGUIImageList.o CGUITreeView.o
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ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o zlib/uncompr.o zlib/zutil.o
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JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/jcarith.o jpeglib/jdarith.o jpeglib/jaricom.o
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LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o
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LIBAESGM = aesGladman/aescrypt.o aesGladman/aeskey.o aesGladman/aestab.o aesGladman/fileenc.o aesGladman/hmac.o aesGladman/prng.o aesGladman/pwd2key.o aesGladman/sha1.o aesGladman/sha2.o
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BZIP2OBJ = bzip2/blocksort.o bzip2/huffman.o bzip2/crctable.o bzip2/randtable.o bzip2/bzcompress.o bzip2/decompress.o bzip2/bzlib.o
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# Next variable is for additional scene nodes etc. of customized Irrlicht versions
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EXTRAOBJ =
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LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \
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$(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \
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$(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(LIBAESGM) \
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$(BZIP2OBJ) $(EXTRAOBJ)
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###############
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#Compiler flags
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CXXINCS = -I../../include -Izlib -Ijpeglib -Ilibpng
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CPPFLAGS += $(CXXINCS) -DIRRLICHT_EXPORTS=1
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CXXFLAGS += -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing
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ifndef NDEBUG
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CXXFLAGS += -g -D_DEBUG
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else
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CXXFLAGS += -fexpensive-optimizations -O3
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endif
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ifdef PROFILE
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CXXFLAGS += -pg
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endif
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CFLAGS := -O3 -fexpensive-optimizations -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES
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sharedlib sharedlib_osx: CXXFLAGS += -fPIC
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sharedlib sharedlib_osx: CFLAGS += -fPIC
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#multilib handling
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ifeq ($(HOSTTYPE), x86_64)
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LIBSELECT=64
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endif
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#Linux specific options
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staticlib sharedlib install: SYSTEM = Linux
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STATIC_LIB = libIrrlicht.a
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LIB_PATH = ../../lib/$(SYSTEM)
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INSTALL_DIR = /usr/local/lib
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sharedlib install: SHARED_LIB = libIrrlicht.so
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sharedlib: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
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staticlib sharedlib: CXXINCS += -I/usr/X11R6/include
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#OSX specific options
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staticlib_osx sharedlib_osx install_osx: SYSTEM = MacOSX
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staticlib_osx sharedlib_osx: IRROTHEROBJ += MacOSX/CIrrDeviceMacOSX.o MacOSX/OSXClipboard.o MacOSX/AppDelegate.o
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staticlib_osx sharedlib_osx: CXXINCS += -IMacOSX -I/usr/X11R6/include
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sharedlib_osx install_osx: SHARED_LIB = libIrrlicht.dylib
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staticlib_osx sharedlib_osx: LDFLAGS += --no-export-all-symbols --add-stdcall-alias
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sharedlib_osx: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
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# for non-X11 app
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#sharedlib_osx: LDFLAGS += -framework cocoa -framework carbon -framework opengl -framework IOKit
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#Windows specific options
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IRRLICHT_DLL := ../../bin/Win32-gcc/Irrlicht.dll
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sharedlib_win32 staticlib_win32: SYSTEM = Win32-gcc
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sharedlib_win32: LDFLAGS += -lgdi32 -lopengl32 -ld3dx9d -lwinmm -Wl,--add-stdcall-alias
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#choose either -DIRR_COMPILE_WITH_DX9_DEV_PACK or -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ depending if you need dx9
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#sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK
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sharedlib_win32 staticlib_win32: CPPFLAGS += -DNO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -DNO_IRR_COMPILE_WITH_DIRECT3D_9_
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sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL
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staticlib_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
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VERSION = $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_RELEASE)
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SHARED_FULLNAME = $(SHARED_LIB).$(VERSION)
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SONAME = $(SHARED_LIB).$(VERSION_MAJOR).$(VERSION_MINOR)
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####################
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|
||||||
# All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into lib/Linux
|
|
||||||
all linux: staticlib
|
|
||||||
|
|
||||||
# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into lib/Linux
|
|
||||||
sharedlib: $(LINKOBJ)
|
|
||||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -Wl,-soname,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
|
|
||||||
mkdir -p $(LIB_PATH)
|
|
||||||
cp $(SHARED_FULLNAME) $(LIB_PATH)
|
|
||||||
|
|
||||||
# Builds Irrlicht as static lib (libIrrlicht.a)
|
|
||||||
$(STATIC_LIB): $(LINKOBJ)
|
|
||||||
$(AR) rs $@ $^
|
|
||||||
|
|
||||||
# Copies static lib into lib/Linux
|
|
||||||
staticlib staticlib_osx: $(STATIC_LIB)
|
|
||||||
mkdir -p $(LIB_PATH)
|
|
||||||
cp $^ $(LIB_PATH)
|
|
||||||
|
|
||||||
# Builds Irrlicht as dll (Irrlicht.dll) into ../../bin/Win32-gcc
|
|
||||||
all_win32 win32: sharedlib_win32
|
|
||||||
sharedlib_win32: $(IRRLICHT_DLL)
|
|
||||||
../../bin/Win32-gcc/Irrlicht.dll: $(LINKOBJ)
|
|
||||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -o $@ $^ $(LDFLAGS) -Wl,--out-implib,../../lib/Win32-gcc/$(STATIC_LIB)
|
|
||||||
# Copies static lib into /lib/Win32-gcc
|
|
||||||
staticlib_win32: $(STATIC_LIB)
|
|
||||||
cp $^ $(LIB_PATH)
|
|
||||||
|
|
||||||
# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/MacOSX
|
|
||||||
sharedlib_osx: $(LINKOBJ)
|
|
||||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -dynamiclib -Wl,-install_name,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
|
|
||||||
cp $(SHARED_FULLNAME) $(LIB_PATH)
|
|
||||||
|
|
||||||
# Installs Irrlicht if it was created as shared lib
|
|
||||||
install install_osx:
|
|
||||||
$(RM) -r $(INSTALL_DIR)/../include/irrlicht
|
|
||||||
mkdir -p $(INSTALL_DIR)/../include/irrlicht
|
|
||||||
cp ../../include/*.h $(INSTALL_DIR)/../include/irrlicht/
|
|
||||||
cp $(LIB_PATH)/$(SHARED_FULLNAME) $(INSTALL_DIR)
|
|
||||||
cd $(INSTALL_DIR) && ln -s -f $(SHARED_FULLNAME) $(SONAME)
|
|
||||||
cd $(INSTALL_DIR) && ln -s -f $(SONAME) $(SHARED_LIB)
|
|
||||||
# ldconfig -n $(INSTALL_DIR)
|
|
||||||
|
|
||||||
TAGS:
|
|
||||||
ctags *.cpp ../../include/*.h *.h
|
|
||||||
|
|
||||||
# Create dependency files for automatic recompilation
|
|
||||||
%.d:%.cpp
|
|
||||||
$(CXX) $(CPPFLAGS) -MM -MF $@ $<
|
|
||||||
|
|
||||||
# Create dependency files for automatic recompilation
|
|
||||||
%.d:%.c
|
|
||||||
$(CC) $(CPPFLAGS) -MM -MF $@ $<
|
|
||||||
|
|
||||||
# Create object files from objective-c code
|
|
||||||
%.o:%.mm
|
|
||||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
ifneq ($(MAKECMDGOALS),clean)
|
|
||||||
-include $(LINKOBJ:.o=.d)
|
|
||||||
endif
|
|
||||||
|
|
||||||
help:
|
|
||||||
@echo "Available targets for Irrlicht"
|
|
||||||
@echo " sharedlib: Build shared library Irrlicht.so for Linux"
|
|
||||||
@echo " staticlib: Build static library Irrlicht.a for Linux"
|
|
||||||
@echo " install: Copy shared library to /usr/local/lib"
|
|
||||||
@echo ""
|
|
||||||
@echo " sharedlib_win32: Build shared library Irrlicht.dll for Windows"
|
|
||||||
@echo " staticlib_win32: Build static library Irrlicht.a for Windows"
|
|
||||||
@echo ""
|
|
||||||
@echo " clean: Clean up directory"
|
|
||||||
|
|
||||||
# Cleans all temporary files and compilation results.
|
|
||||||
clean:
|
|
||||||
$(RM) $(LINKOBJ) $(SHARED_FULLNAME) $(STATIC_LIB) $(LINKOBJ:.o=.d)
|
|
||||||
|
|
||||||
.PHONY: all sharedlib staticlib sharedlib_win32 staticlib_win32 help install clean
|
|
||||||
|
|
@ -1,102 +0,0 @@
|
|||||||
import os
|
|
||||||
import sys
|
|
||||||
|
|
||||||
USE_GCC = 1;
|
|
||||||
NDEBUG = 1;
|
|
||||||
PROFILE = 0;
|
|
||||||
|
|
||||||
APPLICATION_NAME = 'Irrlicht';
|
|
||||||
LIBRARIES = ['gdi32', 'opengl32', 'd3dx9d', 'winmm'];
|
|
||||||
if USE_GCC==1 and PROFILE==1:
|
|
||||||
LIBRARIES += ['gmon'];
|
|
||||||
|
|
||||||
CXXINCS = ['../../include/', 'zlib/', 'jpeglib/', 'libpng/'];
|
|
||||||
|
|
||||||
if USE_GCC==0:
|
|
||||||
env = Environment(ENV = {
|
|
||||||
'PATH': os.environ['PATH']
|
|
||||||
}, CPPPATH=CXXINCS);
|
|
||||||
else:
|
|
||||||
env = Environment(ENV = {
|
|
||||||
'PATH': os.environ['PATH']
|
|
||||||
}, tools = ['mingw'], CPPPATH=CXXINCS);
|
|
||||||
|
|
||||||
IRRMESHLOADER = ['CBSPMeshFileLoader.cpp', 'CMD2MeshFileLoader.cpp', 'CMD3MeshFileLoader.cpp', 'CMS3DMeshFileLoader.cpp', 'CB3DMeshFileLoader.cpp', 'C3DSMeshFileLoader.cpp', 'COgreMeshFileLoader.cpp', 'COBJMeshFileLoader.cpp', 'CColladaFileLoader.cpp', 'CCSMLoader.cpp', 'CDMFLoader.cpp', 'CLMTSMeshFileLoader.cpp', 'CMY3DMeshFileLoader.cpp', 'COCTLoader.cpp', 'CXMeshFileLoader.cpp', 'CIrrMeshFileLoader.cpp', 'CSTLMeshFileLoader.cpp', 'CLWOMeshFileLoader.cpp'];
|
|
||||||
|
|
||||||
IRRMESHWRITER = ['CColladaMeshWriter.cpp', 'CIrrMeshWriter.cpp', 'COBJMeshWriter.cpp', 'CSTLMeshWriter.cpp'];
|
|
||||||
|
|
||||||
IRRMESHOBJ = IRRMESHLOADER + IRRMESHWRITER + ['CSkinnedMesh.cpp', 'CBoneSceneNode.cpp', 'CMeshSceneNode.cpp', 'CAnimatedMeshSceneNode.cpp', 'CAnimatedMeshMD2.cpp', 'CAnimatedMeshMD3.cpp', 'CQ3LevelMesh.cpp', 'CQuake3ShaderSceneNode.cpp'];
|
|
||||||
|
|
||||||
IRROBJ = ['CBillboardSceneNode.cpp', 'CCameraSceneNode.cpp', 'CDummyTransformationSceneNode.cpp', 'CEmptySceneNode.cpp', 'CGeometryCreator.cpp', 'CLightSceneNode.cpp', 'CMeshManipulator.cpp', 'CMetaTriangleSelector.cpp', 'COctreeSceneNode.cpp', 'COctreeTriangleSelector.cpp', 'CSceneCollisionManager.cpp', 'CSceneManager.cpp', 'CShadowVolumeSceneNode.cpp', 'CSkyBoxSceneNode.cpp', 'CSkyDomeSceneNode.cpp', 'CTerrainSceneNode.cpp', 'CTerrainTriangleSelector.cpp', 'CVolumeLightSceneNode.cpp', 'CCubeSceneNode.cpp', 'CSphereSceneNode.cpp', 'CTextSceneNode.cpp', 'CTriangleBBSelector.cpp', 'CTriangleSelector.cpp', 'CWaterSurfaceSceneNode.cpp', 'CMeshCache.cpp', 'CDefaultSceneNodeAnimatorFactory.cpp', 'CDefaultSceneNodeFactory.cpp'];
|
|
||||||
|
|
||||||
IRRPARTICLEOBJ = ['CParticleAnimatedMeshSceneNodeEmitter.cpp', 'CParticleBoxEmitter.cpp', 'CParticleCylinderEmitter.cpp', 'CParticleMeshEmitter.cpp', 'CParticlePointEmitter.cpp', 'CParticleRingEmitter.cpp', 'CParticleSphereEmitter.cpp', 'CParticleAttractionAffector.cpp', 'CParticleFadeOutAffector.cpp', 'CParticleGravityAffector.cpp', 'CParticleRotationAffector.cpp', 'CParticleSystemSceneNode.cpp', 'CParticleScaleAffector.cpp'];
|
|
||||||
|
|
||||||
IRRANIMOBJ = ['CSceneNodeAnimatorCameraFPS.cpp', 'CSceneNodeAnimatorCameraMaya.cpp', 'CSceneNodeAnimatorCollisionResponse.cpp', 'CSceneNodeAnimatorDelete.cpp', 'CSceneNodeAnimatorFlyCircle.cpp', 'CSceneNodeAnimatorFlyStraight.cpp', 'CSceneNodeAnimatorFollowSpline.cpp', 'CSceneNodeAnimatorRotation.cpp', 'CSceneNodeAnimatorTexture.cpp'];
|
|
||||||
|
|
||||||
IRRDRVROBJ = ['CNullDriver.cpp', 'COpenGLDriver.cpp', 'COpenGLNormalMapRenderer.cpp', 'COpenGLParallaxMapRenderer.cpp', 'COpenGLShaderMaterialRenderer.cpp', 'COpenGLTexture.cpp', 'COpenGLSLMaterialRenderer.cpp', 'COpenGLExtensionHandler.cpp', 'CD3D8Driver.cpp', 'CD3D8NormalMapRenderer.cpp', 'CD3D8ParallaxMapRenderer.cpp', 'CD3D8ShaderMaterialRenderer.cpp', 'CD3D8Texture.cpp', 'CD3D9Driver.cpp', 'CD3D9HLSLMaterialRenderer.cpp', 'CD3D9NormalMapRenderer.cpp', 'CD3D9ParallaxMapRenderer.cpp', 'CD3D9ShaderMaterialRenderer.cpp', 'CD3D9Texture.cpp'];
|
|
||||||
|
|
||||||
IRRIMAGEOBJ = ['CColorConverter.cpp', 'CImage.cpp', 'CImageLoaderBMP.cpp', 'CImageLoaderJPG.cpp', 'CImageLoaderPCX.cpp', 'CImageLoaderPNG.cpp', 'CImageLoaderPSD.cpp', 'CImageLoaderTGA.cpp', 'CImageLoaderPPM.cpp', 'CImageLoaderWAL.cpp', 'CImageWriterBMP.cpp', 'CImageWriterJPG.cpp', 'CImageWriterPCX.cpp', 'CImageWriterPNG.cpp', 'CImageWriterPPM.cpp', 'CImageWriterPSD.cpp', 'CImageWriterTGA.cpp'];
|
|
||||||
|
|
||||||
IRRVIDEOOBJ = ['CVideoModeList.cpp', 'CFPSCounter.cpp'] + IRRDRVROBJ + IRRIMAGEOBJ;
|
|
||||||
|
|
||||||
IRRSWRENDEROBJ = ['CSoftwareDriver.cpp', 'CSoftwareTexture.cpp', 'CTRFlat.cpp', 'CTRFlatWire.cpp', 'CTRGouraud.cpp', 'CTRGouraudWire.cpp', 'CTRTextureFlat.cpp', 'CTRTextureFlatWire.cpp', 'CTRTextureGouraud.cpp', 'CTRTextureGouraudAdd.cpp', 'CTRTextureGouraudNoZ.cpp', 'CTRTextureGouraudWire.cpp', 'CZBuffer.cpp', 'CTRTextureGouraudVertexAlpha2.cpp', 'CTRTextureGouraudNoZ2.cpp', 'CTRTextureLightMap2_M2.cpp', 'CTRTextureLightMap2_M4.cpp', 'CTRTextureLightMap2_M1.cpp', 'CSoftwareDriver2.cpp', 'CSoftwareTexture2.cpp', 'CTRTextureGouraud2.cpp', 'CTRGouraud2.cpp', 'CTRGouraudAlpha2.cpp', 'CTRGouraudAlphaNoZ2.cpp', 'CTRTextureDetailMap2.cpp', 'CTRTextureGouraudAdd2.cpp', 'CTRTextureGouraudAddNoZ2.cpp', 'CTRTextureWire2.cpp', 'CTRTextureLightMap2_Add.cpp', 'CTRTextureLightMapGouraud2_M4.cpp', 'IBurningShader.cpp', 'CTRTextureBlend.cpp', 'CTRTextureGouraudAlpha.cpp', 'CTRTextureGouraudAlphaNoZ.cpp', 'CDepthBuffer.cpp', 'CBurningShader_Raster_Reference.cpp'];
|
|
||||||
|
|
||||||
IRRIOOBJ = ['CFileList.cpp', 'CFileSystem.cpp', 'CLimitReadFile.cpp', 'CMemoryReadFile.cpp', 'CReadFile.cpp', 'CWriteFile.cpp', 'CXMLReader.cpp', 'CXMLWriter.cpp', 'CZipReader.cpp', 'CPakReader.cpp', 'CNPKReader.cpp', 'irrXML.cpp', 'CAttributes.cpp', 'lzma/LzmaDec.c'];
|
|
||||||
|
|
||||||
IRROTHEROBJ = ['CIrrDeviceSDL.cpp', 'CIrrDeviceLinux.cpp', 'CIrrDeviceStub.cpp', 'CIrrDeviceWin32.cpp', 'CLogger.cpp', 'COSOperator.cpp', 'Irrlicht.cpp', 'os.cpp'];
|
|
||||||
|
|
||||||
IRRGUIOBJ = ['CGUIButton.cpp', 'CGUICheckBox.cpp', 'CGUIComboBox.cpp', 'CGUIContextMenu.cpp', 'CGUIEditBox.cpp', 'CGUIEnvironment.cpp', 'CGUIFileOpenDialog.cpp', 'CGUIFont.cpp', 'CGUIImage.cpp', 'CGUIInOutFader.cpp', 'CGUIListBox.cpp', 'CGUIMenu.cpp', 'CGUIMeshViewer.cpp', 'CGUIMessageBox.cpp', 'CGUIModalScreen.cpp', 'CGUIScrollBar.cpp', 'CGUISpinBox.cpp', 'CGUISkin.cpp', 'CGUIStaticText.cpp', 'CGUITabControl.cpp', 'CGUITable.cpp', 'CGUIToolBar.cpp', 'CGUIWindow.cpp', 'CGUIColorSelectDialog.cpp', 'CDefaultGUIElementFactory.cpp', 'CGUISpriteBank.cpp'];
|
|
||||||
|
|
||||||
ZLIB_PREFIX = 'zlib/';
|
|
||||||
ZLIBNAMES = ['adler32.c', 'compress.c', 'crc32.c', 'deflate.c', 'inffast.c', 'inflate.c', 'inftrees.c', 'trees.c', 'uncompr.c', 'zutil.c'];
|
|
||||||
ZLIBOBJ = [];
|
|
||||||
for fileName in ZLIBNAMES:
|
|
||||||
ZLIBOBJ += [ZLIB_PREFIX + fileName];
|
|
||||||
|
|
||||||
JPEGLIB_PREFIX = 'jpeglib/';
|
|
||||||
JPEGLIBNAMES = ['jaricom.c', 'jcapimin.c', 'jcapistd.c', 'jcarith.c', 'jccoefct.c', 'jccolor.c', 'jcdctmgr.c', 'jchuff.c', 'jcinit.c', 'jcmainct.c', 'jcmarker.c', 'jcmaster.c', 'jcomapi.c', 'jcparam.c', 'jcprepct.c', 'jcsample.c', 'jctrans.c', 'jdapimin.c', 'jdapistd.c', 'jdarith.c', 'jdatadst.c', 'jdatasrc.c', 'jdcoefct.c', 'jdcolor.c', 'jddctmgr.c', 'jdhuff.c', 'jdinput.c', 'jdmainct.c', 'jdmarker.c', 'jdmaster.c', 'jdmerge.c', 'jdpostct.c', 'jdsample.c', 'jdtrans.c', 'jerror.c', 'jfdctflt.c', 'jfdctfst.c', 'jfdctint.c', 'jidctflt.c', 'jidctfst.c', 'jidctint.c', 'jmemmgr.c', 'jmemnobs.c', 'jquant1.c', 'jquant2.c', 'jutils.c'];
|
|
||||||
JPEGLIBOBJ = [];
|
|
||||||
for fileName in JPEGLIBNAMES:
|
|
||||||
JPEGLIBOBJ += [JPEGLIB_PREFIX + fileName];
|
|
||||||
|
|
||||||
LIBPNG_PREFIX = 'libpng/';
|
|
||||||
LIBPNGNAMES = ['png.c', 'pngerror.c', 'pngget.c', 'pngmem.c', 'pngpread.c', 'pngread.c', 'pngrio.c', 'pngrtran.c', 'pngrutil.c', 'pngset.c', 'pngtrans.c', 'pngwio.c', 'pngwrite.c', 'pngwtran.c', 'pngwutil.c'];
|
|
||||||
LIBPNGOBJ = [];
|
|
||||||
for fileName in LIBPNGNAMES:
|
|
||||||
LIBPNGOBJ += [LIBPNG_PREFIX + fileName];
|
|
||||||
|
|
||||||
AESGLADMAN_PREFIX = 'aesGladman/';
|
|
||||||
AESGLADMANNAMES = ['aescrypt.cpp', 'aeskey.cpp', 'aestab.cpp', 'fileenc.cpp', 'hmac.cpp', 'prng.cpp', 'pwd2key.cpp', 'sha1.cpp', 'sha2.cpp'];
|
|
||||||
AESGLADMANOBJ = [];
|
|
||||||
for fileName in AESGLADMANNAMES:
|
|
||||||
AESGLADMANOBJ += [AESGLADMAN_PREFIX + fileName];
|
|
||||||
|
|
||||||
BZIP2_PREFIX = 'bzip2/';
|
|
||||||
BZIP2NAMES = ['blocksort.c', 'bzcompress.c', 'bzlib.c', 'crctable.c', 'decompress.c', 'huffman.c', 'randtable.c'];
|
|
||||||
BZIP2OBJ = [];
|
|
||||||
for fileName in BZIP2NAMES:
|
|
||||||
BZIP2OBJ += [BZIP2_PREFIX + fileName];
|
|
||||||
|
|
||||||
# Next variable is for additional scene nodes etc. of customized Irrlicht versions
|
|
||||||
EXTRAOBJ = [];
|
|
||||||
|
|
||||||
LINKOBJ = IRRMESHOBJ + IRROBJ + IRRPARTICLEOBJ + IRRANIMOBJ + IRRVIDEOOBJ + IRRSWRENDEROBJ + IRRIOOBJ + IRROTHEROBJ + IRRGUIOBJ + ZLIBOBJ + JPEGLIBOBJ + LIBPNGOBJ + AESGLADMANOBJ + EXTRAOBJ;
|
|
||||||
|
|
||||||
env.Append(LIBS = LIBRARIES, LIBPATH = CXXINCS);
|
|
||||||
|
|
||||||
CXXFLAGS = ['-Wall'];
|
|
||||||
if NDEBUG:
|
|
||||||
CXXFLAGS += ['-fexpensive-optimizations', '-O3'];
|
|
||||||
else:
|
|
||||||
CXXFLAGS += ['-g', '-D_DEBUG'];
|
|
||||||
|
|
||||||
if PROFILE:
|
|
||||||
CXXFLAGS += ['-pg'];
|
|
||||||
|
|
||||||
CXXFLAGS += ['-DPNG_NO_MMX_CODE', '-DPNG_NO_MNG_FEATURES', '-DIRRLICHT_EXPORTS=1', '-D_IRR_STATIC_LIB_'];
|
|
||||||
if USE_GCC:
|
|
||||||
CXXFLAGS += ['-D__GNUWIN32__=1'];
|
|
||||||
|
|
||||||
env.Append(CCFLAGS = CXXFLAGS);
|
|
||||||
|
|
||||||
IrrlichtLibrary = env.SharedLibrary("Irrlicht.dll", LINKOBJ);
|
|
@ -1,40 +0,0 @@
|
|||||||
Source code of the Irrlicht Engine
|
|
||||||
|
|
||||||
The complete source of the Irrlicht Engine can be found when decompressing
|
|
||||||
the .zip file included in this directory.
|
|
||||||
Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with
|
|
||||||
the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the
|
|
||||||
.lib in the \lib directory and the header files in the \include directory.
|
|
||||||
|
|
||||||
You will find a good tutorial how to set up your development environment and to
|
|
||||||
use the engine in the \examples directory. (Try 1.helloworld)
|
|
||||||
|
|
||||||
The source of the engine is only included because of the following reasons:
|
|
||||||
|
|
||||||
- To let developers be able to debug the engine.
|
|
||||||
- To let developers be able to make changes to the engine.
|
|
||||||
- To let developers be able to compile their own versions of the engine.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
HOW TO COMPILE THE ENGINE WITH LINUX
|
|
||||||
|
|
||||||
If you wish to compile the engine in linux yourself, unzip the source source.zip
|
|
||||||
file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'.
|
|
||||||
After this, you should be able to make all example applications in \examples.
|
|
||||||
Then just start an X Server and run them, from the directory where they are.
|
|
||||||
|
|
||||||
If you get a compiling/linking problem like
|
|
||||||
|
|
||||||
undefined reference to `glXGetProcAddress'
|
|
||||||
|
|
||||||
Then there are several solutions:
|
|
||||||
A) This disables the use of OpenGL extensions:
|
|
||||||
Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_,
|
|
||||||
and recompile Irrlicht using
|
|
||||||
make clean
|
|
||||||
make
|
|
||||||
B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a
|
|
||||||
make
|
|
||||||
This will solve the issue but keep the OpenGL extension enabled.
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user