From 1d2ff0bc4707bd7ac17ba46121d6607047e4ad2d Mon Sep 17 00:00:00 2001 From: Deve Date: Wed, 2 Aug 2017 22:03:01 +0200 Subject: [PATCH] Remove more unused files --- lib/irrlicht/source/Irrlicht/Irrlicht.aps | Bin 61604 -> 0 bytes lib/irrlicht/source/Irrlicht/Irrlicht.dev | 6630 ----------------- lib/irrlicht/source/Irrlicht/Irrlicht.rc | Bin 4598 -> 0 bytes lib/irrlicht/source/Irrlicht/Irrlicht11.0.sln | 50 - .../source/Irrlicht/Irrlicht11.0.vcxproj | 1562 ---- .../Irrlicht/Irrlicht11.0.vcxproj.filters | 2247 ------ .../source/Irrlicht/Irrlicht_mobile6.sln | 22 - .../source/Irrlicht/Irrlicht_mobile6.vcproj | 3085 -------- lib/irrlicht/source/Irrlicht/Makefile | 196 - lib/irrlicht/source/Irrlicht/SConstruct | 102 - lib/irrlicht/source/Irrlicht/source.txt | 40 - 11 files changed, 13934 deletions(-) delete mode 100644 lib/irrlicht/source/Irrlicht/Irrlicht.aps delete mode 100644 lib/irrlicht/source/Irrlicht/Irrlicht.dev delete mode 100644 lib/irrlicht/source/Irrlicht/Irrlicht.rc delete 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Irrlicht\scene\sceneNodes - - - Irrlicht\scene\sceneNodes - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\particleSystem - - - Irrlicht\scene\collision - - - Irrlicht\scene\collision - - - Irrlicht\scene\collision - - - Irrlicht\scene\collision - - - Irrlicht\scene\collision - - - Irrlicht\scene\collision - - - Irrlicht\scene\animators - - - Irrlicht\scene\animators - - - Irrlicht\scene\animators - - - Irrlicht\scene\animators - - - Irrlicht\scene\animators - - - Irrlicht\scene\animators - - - Irrlicht\scene\animators - - - Irrlicht\scene\animators - - - Irrlicht\scene\animators - - - Irrlicht\scene\writers - - - Irrlicht\scene\writers - - - Irrlicht\scene\writers - - - Irrlicht\scene\writers - - - Irrlicht\scene\writers - - - Irrlicht\video - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\Software - - - Irrlicht\video\OpenGL - - - Irrlicht\video\OpenGL - - - Irrlicht\video\OpenGL - - - Irrlicht\video\OpenGL - - - Irrlicht\video\OpenGL - - - Irrlicht\video\OpenGL - - - Irrlicht\video\OpenGL - - - Irrlicht\video\Direct3D8 - - - Irrlicht\video\Direct3D8 - - - Irrlicht\video\Direct3D8 - - - Irrlicht\video\Direct3D8 - - - Irrlicht\video\Direct3D8 - - - Irrlicht\video\Null - - - Irrlicht\video\Null - - - Irrlicht\video\Null - - - 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Irrlicht\irr\extern\zlib - - - Irrlicht\irr\extern\zlib - - - Irrlicht\irr\extern\zlib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - Irrlicht\irr\extern\jpeglib - - - 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Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\io - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\gui - - - Irrlicht\scene\loaders - - - Irrlicht\scene\loaders - - - Irrlicht\video\Direct3D9 - - - Irrlicht\video\OpenGL - - - Irrlicht\video - - - - - - \ No newline at end of file diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.sln b/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.sln deleted file mode 100644 index be319a341..000000000 --- a/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.sln +++ /dev/null @@ -1,22 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 9.00 -# Visual Studio 2005 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht", "Irrlicht_mobile6.vcproj", "{E08E042A-6C45-411B-92BE-3CC31331019F}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I) - Release|Windows Mobile 6 Professional SDK (ARMV4I) = Release|Windows Mobile 6 Professional SDK (ARMV4I) - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 6 Professional SDK (ARMV4I) - {E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I) - {E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I) - {E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 6 Professional SDK (ARMV4I) - {E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Release|Windows Mobile 6 Professional SDK (ARMV4I) - {E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 6 Professional SDK (ARMV4I) - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.vcproj b/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.vcproj deleted file mode 100644 index 5a400c0cd..000000000 --- a/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.vcproj +++ /dev/null @@ -1,3085 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/lib/irrlicht/source/Irrlicht/Makefile b/lib/irrlicht/source/Irrlicht/Makefile deleted file mode 100644 index 5a867e2a3..000000000 --- a/lib/irrlicht/source/Irrlicht/Makefile +++ /dev/null @@ -1,196 +0,0 @@ -VERSION_MAJOR = 1 -VERSION_MINOR = 8 -VERSION_RELEASE = 0 -# Irrlicht Engine 1.8.0 -# Makefile for Linux -# -# To use, just run: -# -# make -# -# This will compile Irrlicht, create a static lib (libIrrlicht.a), and copy it -# into the subdirectory lib/Linux. That's all. -# -# If you want Irrlicht to be compiled as shared lib (libIrrlicht.so.versionnumber), then run: -# -# make sharedlib -# make install -# -# If you want to compile in release mode run: -# -# make NDEBUG=1 -# -# For cross-compilation for Win32 under Linux, just use the win32 targets. You have to set -# at least CXX, CC, and AR to the proper binaries. -# -# For compiling on MinGW you can run it with: -# -# make win32 -# - -#List of object files, separated based on engine architecture -IRRMESHLOADER = CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMY3DMeshFileLoader.o COCTLoader.o CXMeshFileLoader.o CIrrMeshFileLoader.o CSTLMeshFileLoader.o CLWOMeshFileLoader.o CPLYMeshFileLoader.o CSMFMeshFileLoader.o -IRRMESHWRITER = CColladaMeshWriter.o CIrrMeshWriter.o CSTLMeshWriter.o COBJMeshWriter.o CPLYMeshWriter.o -IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \ - CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \ - CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \ - CQ3LevelMesh.o CQuake3ShaderSceneNode.o CAnimatedMeshHalfLife.o -IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o -IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o -IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o -IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o -IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \ - CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o -IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ) -IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRNormalMap.o CTRStencilShadow.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o -IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CWADReader.o CZipReader.o CPakReader.o CNPKReader.o CTarReader.o CMountPointReader.o irrXML.o CAttributes.o lzma/LzmaDec.o -IRROTHEROBJ = CIrrDeviceSDL.o CIrrDeviceLinux.o CIrrDeviceConsole.o CIrrDeviceStub.o CIrrDeviceWin32.o CIrrDeviceFB.o CLogger.o COSOperator.o Irrlicht.o os.o -IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISpinBox.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUITable.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o CDefaultGUIElementFactory.o CGUISpriteBank.o CGUIImageList.o CGUITreeView.o -ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o zlib/uncompr.o zlib/zutil.o -JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/jcarith.o jpeglib/jdarith.o jpeglib/jaricom.o -LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o -LIBAESGM = aesGladman/aescrypt.o aesGladman/aeskey.o aesGladman/aestab.o aesGladman/fileenc.o aesGladman/hmac.o aesGladman/prng.o aesGladman/pwd2key.o aesGladman/sha1.o aesGladman/sha2.o -BZIP2OBJ = bzip2/blocksort.o bzip2/huffman.o bzip2/crctable.o bzip2/randtable.o bzip2/bzcompress.o bzip2/decompress.o bzip2/bzlib.o - -# Next variable is for additional scene nodes etc. of customized Irrlicht versions -EXTRAOBJ = -LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \ - $(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \ - $(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(LIBAESGM) \ - $(BZIP2OBJ) $(EXTRAOBJ) - -############### -#Compiler flags -CXXINCS = -I../../include -Izlib -Ijpeglib -Ilibpng -CPPFLAGS += $(CXXINCS) -DIRRLICHT_EXPORTS=1 -CXXFLAGS += -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing -ifndef NDEBUG -CXXFLAGS += -g -D_DEBUG -else -CXXFLAGS += -fexpensive-optimizations -O3 -endif -ifdef PROFILE -CXXFLAGS += -pg -endif -CFLAGS := -O3 -fexpensive-optimizations -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES - -sharedlib sharedlib_osx: CXXFLAGS += -fPIC -sharedlib sharedlib_osx: CFLAGS += -fPIC - -#multilib handling -ifeq ($(HOSTTYPE), x86_64) -LIBSELECT=64 -endif - -#Linux specific options -staticlib sharedlib install: SYSTEM = Linux -STATIC_LIB = libIrrlicht.a -LIB_PATH = ../../lib/$(SYSTEM) -INSTALL_DIR = /usr/local/lib -sharedlib install: SHARED_LIB = libIrrlicht.so -sharedlib: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm -staticlib sharedlib: CXXINCS += -I/usr/X11R6/include - -#OSX specific options -staticlib_osx sharedlib_osx install_osx: SYSTEM = MacOSX -staticlib_osx sharedlib_osx: IRROTHEROBJ += MacOSX/CIrrDeviceMacOSX.o MacOSX/OSXClipboard.o MacOSX/AppDelegate.o -staticlib_osx sharedlib_osx: CXXINCS += -IMacOSX -I/usr/X11R6/include -sharedlib_osx install_osx: SHARED_LIB = libIrrlicht.dylib -staticlib_osx sharedlib_osx: LDFLAGS += --no-export-all-symbols --add-stdcall-alias -sharedlib_osx: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm -# for non-X11 app -#sharedlib_osx: LDFLAGS += -framework cocoa -framework carbon -framework opengl -framework IOKit - -#Windows specific options -IRRLICHT_DLL := ../../bin/Win32-gcc/Irrlicht.dll -sharedlib_win32 staticlib_win32: SYSTEM = Win32-gcc -sharedlib_win32: LDFLAGS += -lgdi32 -lopengl32 -ld3dx9d -lwinmm -Wl,--add-stdcall-alias -#choose either -DIRR_COMPILE_WITH_DX9_DEV_PACK or -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ depending if you need dx9 -#sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK -sharedlib_win32 staticlib_win32: CPPFLAGS += -DNO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ -sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL -staticlib_win32: CPPFLAGS += -D_IRR_STATIC_LIB_ - -VERSION = $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_RELEASE) -SHARED_FULLNAME = $(SHARED_LIB).$(VERSION) -SONAME = $(SHARED_LIB).$(VERSION_MAJOR).$(VERSION_MINOR) - -#################### -# All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into lib/Linux -all linux: staticlib - -# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into lib/Linux -sharedlib: $(LINKOBJ) - $(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -Wl,-soname,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS) - mkdir -p $(LIB_PATH) - cp $(SHARED_FULLNAME) $(LIB_PATH) - -# Builds Irrlicht as static lib (libIrrlicht.a) -$(STATIC_LIB): $(LINKOBJ) - $(AR) rs $@ $^ - -# Copies static lib into lib/Linux -staticlib staticlib_osx: $(STATIC_LIB) - mkdir -p $(LIB_PATH) - cp $^ $(LIB_PATH) - -# Builds Irrlicht as dll (Irrlicht.dll) into ../../bin/Win32-gcc -all_win32 win32: sharedlib_win32 -sharedlib_win32: $(IRRLICHT_DLL) -../../bin/Win32-gcc/Irrlicht.dll: $(LINKOBJ) - $(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -o $@ $^ $(LDFLAGS) -Wl,--out-implib,../../lib/Win32-gcc/$(STATIC_LIB) -# Copies static lib into /lib/Win32-gcc -staticlib_win32: $(STATIC_LIB) - cp $^ $(LIB_PATH) - -# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/MacOSX -sharedlib_osx: $(LINKOBJ) - $(CXX) $(CPPFLAGS) $(CXXFLAGS) -dynamiclib -Wl,-install_name,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS) - cp $(SHARED_FULLNAME) $(LIB_PATH) - -# Installs Irrlicht if it was created as shared lib -install install_osx: - $(RM) -r $(INSTALL_DIR)/../include/irrlicht - mkdir -p $(INSTALL_DIR)/../include/irrlicht - cp ../../include/*.h $(INSTALL_DIR)/../include/irrlicht/ - cp $(LIB_PATH)/$(SHARED_FULLNAME) $(INSTALL_DIR) - cd $(INSTALL_DIR) && ln -s -f $(SHARED_FULLNAME) $(SONAME) - cd $(INSTALL_DIR) && ln -s -f $(SONAME) $(SHARED_LIB) -# ldconfig -n $(INSTALL_DIR) - -TAGS: - ctags *.cpp ../../include/*.h *.h - -# Create dependency files for automatic recompilation -%.d:%.cpp - $(CXX) $(CPPFLAGS) -MM -MF $@ $< - -# Create dependency files for automatic recompilation -%.d:%.c - $(CC) $(CPPFLAGS) -MM -MF $@ $< - -# Create object files from objective-c code -%.o:%.mm - $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $< - -ifneq ($(MAKECMDGOALS),clean) --include $(LINKOBJ:.o=.d) -endif - -help: - @echo "Available targets for Irrlicht" - @echo " sharedlib: Build shared library Irrlicht.so for Linux" - @echo " staticlib: Build static library Irrlicht.a for Linux" - @echo " install: Copy shared library to /usr/local/lib" - @echo "" - @echo " sharedlib_win32: Build shared library Irrlicht.dll for Windows" - @echo " staticlib_win32: Build static library Irrlicht.a for Windows" - @echo "" - @echo " clean: Clean up directory" - -# Cleans all temporary files and compilation results. -clean: - $(RM) $(LINKOBJ) $(SHARED_FULLNAME) $(STATIC_LIB) $(LINKOBJ:.o=.d) - -.PHONY: all sharedlib staticlib sharedlib_win32 staticlib_win32 help install clean - diff --git a/lib/irrlicht/source/Irrlicht/SConstruct b/lib/irrlicht/source/Irrlicht/SConstruct deleted file mode 100644 index 1117fef5f..000000000 --- a/lib/irrlicht/source/Irrlicht/SConstruct +++ /dev/null @@ -1,102 +0,0 @@ -import os -import sys - -USE_GCC = 1; -NDEBUG = 1; -PROFILE = 0; - -APPLICATION_NAME = 'Irrlicht'; -LIBRARIES = ['gdi32', 'opengl32', 'd3dx9d', 'winmm']; -if USE_GCC==1 and PROFILE==1: - LIBRARIES += ['gmon']; - -CXXINCS = ['../../include/', 'zlib/', 'jpeglib/', 'libpng/']; - -if USE_GCC==0: - env = Environment(ENV = { - 'PATH': os.environ['PATH'] - }, CPPPATH=CXXINCS); -else: - env = Environment(ENV = { - 'PATH': os.environ['PATH'] - }, tools = ['mingw'], CPPPATH=CXXINCS); - -IRRMESHLOADER = ['CBSPMeshFileLoader.cpp', 'CMD2MeshFileLoader.cpp', 'CMD3MeshFileLoader.cpp', 'CMS3DMeshFileLoader.cpp', 'CB3DMeshFileLoader.cpp', 'C3DSMeshFileLoader.cpp', 'COgreMeshFileLoader.cpp', 'COBJMeshFileLoader.cpp', 'CColladaFileLoader.cpp', 'CCSMLoader.cpp', 'CDMFLoader.cpp', 'CLMTSMeshFileLoader.cpp', 'CMY3DMeshFileLoader.cpp', 'COCTLoader.cpp', 'CXMeshFileLoader.cpp', 'CIrrMeshFileLoader.cpp', 'CSTLMeshFileLoader.cpp', 'CLWOMeshFileLoader.cpp']; - -IRRMESHWRITER = ['CColladaMeshWriter.cpp', 'CIrrMeshWriter.cpp', 'COBJMeshWriter.cpp', 'CSTLMeshWriter.cpp']; - -IRRMESHOBJ = IRRMESHLOADER + IRRMESHWRITER + ['CSkinnedMesh.cpp', 'CBoneSceneNode.cpp', 'CMeshSceneNode.cpp', 'CAnimatedMeshSceneNode.cpp', 'CAnimatedMeshMD2.cpp', 'CAnimatedMeshMD3.cpp', 'CQ3LevelMesh.cpp', 'CQuake3ShaderSceneNode.cpp']; - -IRROBJ = ['CBillboardSceneNode.cpp', 'CCameraSceneNode.cpp', 'CDummyTransformationSceneNode.cpp', 'CEmptySceneNode.cpp', 'CGeometryCreator.cpp', 'CLightSceneNode.cpp', 'CMeshManipulator.cpp', 'CMetaTriangleSelector.cpp', 'COctreeSceneNode.cpp', 'COctreeTriangleSelector.cpp', 'CSceneCollisionManager.cpp', 'CSceneManager.cpp', 'CShadowVolumeSceneNode.cpp', 'CSkyBoxSceneNode.cpp', 'CSkyDomeSceneNode.cpp', 'CTerrainSceneNode.cpp', 'CTerrainTriangleSelector.cpp', 'CVolumeLightSceneNode.cpp', 'CCubeSceneNode.cpp', 'CSphereSceneNode.cpp', 'CTextSceneNode.cpp', 'CTriangleBBSelector.cpp', 'CTriangleSelector.cpp', 'CWaterSurfaceSceneNode.cpp', 'CMeshCache.cpp', 'CDefaultSceneNodeAnimatorFactory.cpp', 'CDefaultSceneNodeFactory.cpp']; - -IRRPARTICLEOBJ = ['CParticleAnimatedMeshSceneNodeEmitter.cpp', 'CParticleBoxEmitter.cpp', 'CParticleCylinderEmitter.cpp', 'CParticleMeshEmitter.cpp', 'CParticlePointEmitter.cpp', 'CParticleRingEmitter.cpp', 'CParticleSphereEmitter.cpp', 'CParticleAttractionAffector.cpp', 'CParticleFadeOutAffector.cpp', 'CParticleGravityAffector.cpp', 'CParticleRotationAffector.cpp', 'CParticleSystemSceneNode.cpp', 'CParticleScaleAffector.cpp']; - -IRRANIMOBJ = ['CSceneNodeAnimatorCameraFPS.cpp', 'CSceneNodeAnimatorCameraMaya.cpp', 'CSceneNodeAnimatorCollisionResponse.cpp', 'CSceneNodeAnimatorDelete.cpp', 'CSceneNodeAnimatorFlyCircle.cpp', 'CSceneNodeAnimatorFlyStraight.cpp', 'CSceneNodeAnimatorFollowSpline.cpp', 'CSceneNodeAnimatorRotation.cpp', 'CSceneNodeAnimatorTexture.cpp']; - -IRRDRVROBJ = ['CNullDriver.cpp', 'COpenGLDriver.cpp', 'COpenGLNormalMapRenderer.cpp', 'COpenGLParallaxMapRenderer.cpp', 'COpenGLShaderMaterialRenderer.cpp', 'COpenGLTexture.cpp', 'COpenGLSLMaterialRenderer.cpp', 'COpenGLExtensionHandler.cpp', 'CD3D8Driver.cpp', 'CD3D8NormalMapRenderer.cpp', 'CD3D8ParallaxMapRenderer.cpp', 'CD3D8ShaderMaterialRenderer.cpp', 'CD3D8Texture.cpp', 'CD3D9Driver.cpp', 'CD3D9HLSLMaterialRenderer.cpp', 'CD3D9NormalMapRenderer.cpp', 'CD3D9ParallaxMapRenderer.cpp', 'CD3D9ShaderMaterialRenderer.cpp', 'CD3D9Texture.cpp']; - -IRRIMAGEOBJ = ['CColorConverter.cpp', 'CImage.cpp', 'CImageLoaderBMP.cpp', 'CImageLoaderJPG.cpp', 'CImageLoaderPCX.cpp', 'CImageLoaderPNG.cpp', 'CImageLoaderPSD.cpp', 'CImageLoaderTGA.cpp', 'CImageLoaderPPM.cpp', 'CImageLoaderWAL.cpp', 'CImageWriterBMP.cpp', 'CImageWriterJPG.cpp', 'CImageWriterPCX.cpp', 'CImageWriterPNG.cpp', 'CImageWriterPPM.cpp', 'CImageWriterPSD.cpp', 'CImageWriterTGA.cpp']; - -IRRVIDEOOBJ = ['CVideoModeList.cpp', 'CFPSCounter.cpp'] + IRRDRVROBJ + IRRIMAGEOBJ; - -IRRSWRENDEROBJ = ['CSoftwareDriver.cpp', 'CSoftwareTexture.cpp', 'CTRFlat.cpp', 'CTRFlatWire.cpp', 'CTRGouraud.cpp', 'CTRGouraudWire.cpp', 'CTRTextureFlat.cpp', 'CTRTextureFlatWire.cpp', 'CTRTextureGouraud.cpp', 'CTRTextureGouraudAdd.cpp', 'CTRTextureGouraudNoZ.cpp', 'CTRTextureGouraudWire.cpp', 'CZBuffer.cpp', 'CTRTextureGouraudVertexAlpha2.cpp', 'CTRTextureGouraudNoZ2.cpp', 'CTRTextureLightMap2_M2.cpp', 'CTRTextureLightMap2_M4.cpp', 'CTRTextureLightMap2_M1.cpp', 'CSoftwareDriver2.cpp', 'CSoftwareTexture2.cpp', 'CTRTextureGouraud2.cpp', 'CTRGouraud2.cpp', 'CTRGouraudAlpha2.cpp', 'CTRGouraudAlphaNoZ2.cpp', 'CTRTextureDetailMap2.cpp', 'CTRTextureGouraudAdd2.cpp', 'CTRTextureGouraudAddNoZ2.cpp', 'CTRTextureWire2.cpp', 'CTRTextureLightMap2_Add.cpp', 'CTRTextureLightMapGouraud2_M4.cpp', 'IBurningShader.cpp', 'CTRTextureBlend.cpp', 'CTRTextureGouraudAlpha.cpp', 'CTRTextureGouraudAlphaNoZ.cpp', 'CDepthBuffer.cpp', 'CBurningShader_Raster_Reference.cpp']; - -IRRIOOBJ = ['CFileList.cpp', 'CFileSystem.cpp', 'CLimitReadFile.cpp', 'CMemoryReadFile.cpp', 'CReadFile.cpp', 'CWriteFile.cpp', 'CXMLReader.cpp', 'CXMLWriter.cpp', 'CZipReader.cpp', 'CPakReader.cpp', 'CNPKReader.cpp', 'irrXML.cpp', 'CAttributes.cpp', 'lzma/LzmaDec.c']; - -IRROTHEROBJ = ['CIrrDeviceSDL.cpp', 'CIrrDeviceLinux.cpp', 'CIrrDeviceStub.cpp', 'CIrrDeviceWin32.cpp', 'CLogger.cpp', 'COSOperator.cpp', 'Irrlicht.cpp', 'os.cpp']; - -IRRGUIOBJ = ['CGUIButton.cpp', 'CGUICheckBox.cpp', 'CGUIComboBox.cpp', 'CGUIContextMenu.cpp', 'CGUIEditBox.cpp', 'CGUIEnvironment.cpp', 'CGUIFileOpenDialog.cpp', 'CGUIFont.cpp', 'CGUIImage.cpp', 'CGUIInOutFader.cpp', 'CGUIListBox.cpp', 'CGUIMenu.cpp', 'CGUIMeshViewer.cpp', 'CGUIMessageBox.cpp', 'CGUIModalScreen.cpp', 'CGUIScrollBar.cpp', 'CGUISpinBox.cpp', 'CGUISkin.cpp', 'CGUIStaticText.cpp', 'CGUITabControl.cpp', 'CGUITable.cpp', 'CGUIToolBar.cpp', 'CGUIWindow.cpp', 'CGUIColorSelectDialog.cpp', 'CDefaultGUIElementFactory.cpp', 'CGUISpriteBank.cpp']; - -ZLIB_PREFIX = 'zlib/'; -ZLIBNAMES = ['adler32.c', 'compress.c', 'crc32.c', 'deflate.c', 'inffast.c', 'inflate.c', 'inftrees.c', 'trees.c', 'uncompr.c', 'zutil.c']; -ZLIBOBJ = []; -for fileName in ZLIBNAMES: - ZLIBOBJ += [ZLIB_PREFIX + fileName]; - -JPEGLIB_PREFIX = 'jpeglib/'; -JPEGLIBNAMES = ['jaricom.c', 'jcapimin.c', 'jcapistd.c', 'jcarith.c', 'jccoefct.c', 'jccolor.c', 'jcdctmgr.c', 'jchuff.c', 'jcinit.c', 'jcmainct.c', 'jcmarker.c', 'jcmaster.c', 'jcomapi.c', 'jcparam.c', 'jcprepct.c', 'jcsample.c', 'jctrans.c', 'jdapimin.c', 'jdapistd.c', 'jdarith.c', 'jdatadst.c', 'jdatasrc.c', 'jdcoefct.c', 'jdcolor.c', 'jddctmgr.c', 'jdhuff.c', 'jdinput.c', 'jdmainct.c', 'jdmarker.c', 'jdmaster.c', 'jdmerge.c', 'jdpostct.c', 'jdsample.c', 'jdtrans.c', 'jerror.c', 'jfdctflt.c', 'jfdctfst.c', 'jfdctint.c', 'jidctflt.c', 'jidctfst.c', 'jidctint.c', 'jmemmgr.c', 'jmemnobs.c', 'jquant1.c', 'jquant2.c', 'jutils.c']; -JPEGLIBOBJ = []; -for fileName in JPEGLIBNAMES: - JPEGLIBOBJ += [JPEGLIB_PREFIX + fileName]; - -LIBPNG_PREFIX = 'libpng/'; -LIBPNGNAMES = ['png.c', 'pngerror.c', 'pngget.c', 'pngmem.c', 'pngpread.c', 'pngread.c', 'pngrio.c', 'pngrtran.c', 'pngrutil.c', 'pngset.c', 'pngtrans.c', 'pngwio.c', 'pngwrite.c', 'pngwtran.c', 'pngwutil.c']; -LIBPNGOBJ = []; -for fileName in LIBPNGNAMES: - LIBPNGOBJ += [LIBPNG_PREFIX + fileName]; - -AESGLADMAN_PREFIX = 'aesGladman/'; -AESGLADMANNAMES = ['aescrypt.cpp', 'aeskey.cpp', 'aestab.cpp', 'fileenc.cpp', 'hmac.cpp', 'prng.cpp', 'pwd2key.cpp', 'sha1.cpp', 'sha2.cpp']; -AESGLADMANOBJ = []; -for fileName in AESGLADMANNAMES: - AESGLADMANOBJ += [AESGLADMAN_PREFIX + fileName]; - -BZIP2_PREFIX = 'bzip2/'; -BZIP2NAMES = ['blocksort.c', 'bzcompress.c', 'bzlib.c', 'crctable.c', 'decompress.c', 'huffman.c', 'randtable.c']; -BZIP2OBJ = []; -for fileName in BZIP2NAMES: - BZIP2OBJ += [BZIP2_PREFIX + fileName]; - -# Next variable is for additional scene nodes etc. of customized Irrlicht versions -EXTRAOBJ = []; - -LINKOBJ = IRRMESHOBJ + IRROBJ + IRRPARTICLEOBJ + IRRANIMOBJ + IRRVIDEOOBJ + IRRSWRENDEROBJ + IRRIOOBJ + IRROTHEROBJ + IRRGUIOBJ + ZLIBOBJ + JPEGLIBOBJ + LIBPNGOBJ + AESGLADMANOBJ + EXTRAOBJ; - -env.Append(LIBS = LIBRARIES, LIBPATH = CXXINCS); - -CXXFLAGS = ['-Wall']; -if NDEBUG: - CXXFLAGS += ['-fexpensive-optimizations', '-O3']; -else: - CXXFLAGS += ['-g', '-D_DEBUG']; - -if PROFILE: - CXXFLAGS += ['-pg']; - -CXXFLAGS += ['-DPNG_NO_MMX_CODE', '-DPNG_NO_MNG_FEATURES', '-DIRRLICHT_EXPORTS=1', '-D_IRR_STATIC_LIB_']; -if USE_GCC: - CXXFLAGS += ['-D__GNUWIN32__=1']; - -env.Append(CCFLAGS = CXXFLAGS); - -IrrlichtLibrary = env.SharedLibrary("Irrlicht.dll", LINKOBJ); diff --git a/lib/irrlicht/source/Irrlicht/source.txt b/lib/irrlicht/source/Irrlicht/source.txt deleted file mode 100644 index f90ea0637..000000000 --- a/lib/irrlicht/source/Irrlicht/source.txt +++ /dev/null @@ -1,40 +0,0 @@ -Source code of the Irrlicht Engine - -The complete source of the Irrlicht Engine can be found when decompressing -the .zip file included in this directory. -Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with -the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the -.lib in the \lib directory and the header files in the \include directory. - -You will find a good tutorial how to set up your development environment and to -use the engine in the \examples directory. (Try 1.helloworld) - -The source of the engine is only included because of the following reasons: - - - To let developers be able to debug the engine. - - To let developers be able to make changes to the engine. - - To let developers be able to compile their own versions of the engine. - - - -HOW TO COMPILE THE ENGINE WITH LINUX - -If you wish to compile the engine in linux yourself, unzip the source source.zip -file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'. -After this, you should be able to make all example applications in \examples. -Then just start an X Server and run them, from the directory where they are. - -If you get a compiling/linking problem like - - undefined reference to `glXGetProcAddress' - -Then there are several solutions: -A) This disables the use of OpenGL extensions: - Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_, - and recompile Irrlicht using - make clean - make -B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a - make - This will solve the issue but keep the OpenGL extension enabled. -