Reorder post processes effects.

This commit is contained in:
Vincent Lejeune 2014-04-22 20:48:17 +02:00 committed by vlj
parent eb0c948e41
commit 1bb4926ba2

View File

@ -637,68 +637,6 @@ void PostProcessing::render()
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
PROFILER_PUSH_CPU_MARKER("- Bloom", 0xFF, 0x00, 0x00);
if (UserConfigParams::m_bloom)
{
glClear(GL_STENCIL_BUFFER_BIT);
glBindFramebuffer(GL_READ_FRAMEBUFFER, in_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_1024));
glBlitFramebuffer(0, 0, UserConfigParams::m_width, UserConfigParams::m_height, 0, 0, 1024, 1024, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_512));
glViewport(0, 0, 512, 512);
renderBloom(irr_driver->getRenderTargetTexture(RTT_BLOOM_1024));
// Downsample
glBindFramebuffer(GL_READ_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_512));
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_256));
glBlitFramebuffer(0, 0, 512, 512, 0, 0, 256, 256, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_READ_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_256));
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_128));
glBlitFramebuffer(0, 0, 256, 256, 0, 0, 128, 128, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
// Blur
glViewport(0, 0, 512, 512);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_512), irr_driver->getRenderTargetTexture(RTT_BLOOM_512),
irr_driver->getFBO(FBO_TMP_512), irr_driver->getRenderTargetTexture(RTT_TMP_512), 512, 512);
glViewport(0, 0, 256, 256);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_256), irr_driver->getRenderTargetTexture(RTT_BLOOM_256),
irr_driver->getFBO(FBO_TMP_256), irr_driver->getRenderTargetTexture(RTT_TMP_256), 256, 256);
glViewport(0, 0, 128, 128);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_128), irr_driver->getRenderTargetTexture(RTT_BLOOM_128),
irr_driver->getFBO(FBO_TMP_128), irr_driver->getRenderTargetTexture(RTT_TMP_128), 128, 128);
glViewport(0, 0, UserConfigParams::m_width, UserConfigParams::m_height);
// Additively blend on top of tmp1
glBindFramebuffer(GL_FRAMEBUFFER, in_fbo);
glEnable(GL_BLEND);
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
glBlendColor(.125, .125, .125, .125);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_128));
glBlendColor(.25, .25, .25, .25);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_256));
glBlendColor(.5, .5, .5, .5);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
glDisable(GL_BLEND);
} // end if bloom
PROFILER_POP_CPU_MARKER();
computeLogLuminance(in_rtt);
toneMap(out_fbo, in_rtt);
std::swap(in_rtt, out_rtt);
std::swap(in_fbo, out_fbo);
PROFILER_PUSH_CPU_MARKER("- Godrays", 0xFF, 0x00, 0x00);
if (UserConfigParams::m_light_shaft && m_sunpixels > 30)//World::getWorld()->getTrack()->hasGodRays() && ) // god rays
{
@ -710,7 +648,7 @@ void PostProcessing::render()
// Set the sun's color
const SColor col = World::getWorld()->getTrack()->getSunColor();
ColorizeProvider * const colcb = (ColorizeProvider *) irr_driver->getCallback(ES_COLORIZE);
ColorizeProvider * const colcb = (ColorizeProvider *)irr_driver->getCallback(ES_COLORIZE);
colcb->setColor(col.getRed() / 255.0f, col.getGreen() / 255.0f, col.getBlue() / 255.0f);
// The sun interposer
@ -769,6 +707,69 @@ void PostProcessing::render()
}
PROFILER_POP_CPU_MARKER();
// Simulate camera defects from there
PROFILER_PUSH_CPU_MARKER("- Bloom", 0xFF, 0x00, 0x00);
if (UserConfigParams::m_bloom)
{
glClear(GL_STENCIL_BUFFER_BIT);
glBindFramebuffer(GL_READ_FRAMEBUFFER, in_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_1024));
glBlitFramebuffer(0, 0, UserConfigParams::m_width, UserConfigParams::m_height, 0, 0, 1024, 1024, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_512));
glViewport(0, 0, 512, 512);
renderBloom(irr_driver->getRenderTargetTexture(RTT_BLOOM_1024));
// Downsample
glBindFramebuffer(GL_READ_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_512));
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_256));
glBlitFramebuffer(0, 0, 512, 512, 0, 0, 256, 256, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_READ_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_256));
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, irr_driver->getFBO(FBO_BLOOM_128));
glBlitFramebuffer(0, 0, 256, 256, 0, 0, 128, 128, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
// Blur
glViewport(0, 0, 512, 512);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_512), irr_driver->getRenderTargetTexture(RTT_BLOOM_512),
irr_driver->getFBO(FBO_TMP_512), irr_driver->getRenderTargetTexture(RTT_TMP_512), 512, 512);
glViewport(0, 0, 256, 256);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_256), irr_driver->getRenderTargetTexture(RTT_BLOOM_256),
irr_driver->getFBO(FBO_TMP_256), irr_driver->getRenderTargetTexture(RTT_TMP_256), 256, 256);
glViewport(0, 0, 128, 128);
renderGaussian6Blur(irr_driver->getFBO(FBO_BLOOM_128), irr_driver->getRenderTargetTexture(RTT_BLOOM_128),
irr_driver->getFBO(FBO_TMP_128), irr_driver->getRenderTargetTexture(RTT_TMP_128), 128, 128);
glViewport(0, 0, UserConfigParams::m_width, UserConfigParams::m_height);
// Additively blend on top of tmp1
glBindFramebuffer(GL_FRAMEBUFFER, in_fbo);
glEnable(GL_BLEND);
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
glBlendColor(.125, .125, .125, .125);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_128));
glBlendColor(.25, .25, .25, .25);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_256));
glBlendColor(.5, .5, .5, .5);
renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
glDisable(GL_BLEND);
} // end if bloom
PROFILER_POP_CPU_MARKER();
computeLogLuminance(in_rtt);
toneMap(out_fbo, in_rtt);
std::swap(in_rtt, out_rtt);
std::swap(in_fbo, out_fbo);
if (UserConfigParams::m_motionblur && m_any_boost) // motion blur
{
PROFILER_PUSH_CPU_MARKER("- Motion blur", 0xFF, 0x00, 0x00);