Lights: Remove unused export value.

This commit is contained in:
Vincent Lejeune 2014-02-09 21:18:15 +01:00
parent 1c510881a7
commit 19d490a26d
2 changed files with 0 additions and 5 deletions

View File

@ -12,7 +12,6 @@ uniform mat4 invproj;
in vec2 uv;
out vec4 Diff;
out vec4 Spec;
out vec4 SpecularMap;
vec3 DecodeNormal(vec2 n)
{
@ -58,5 +57,4 @@ void main() {
Diff = vec4(NdotL * col, 1.);
Spec = vec4(Specular * col, 1.);
SpecularMap = vec4(1.0);
}

View File

@ -7,7 +7,6 @@ uniform sampler2DShadow shadowtex;
uniform vec3 direction;
uniform vec3 col;
uniform vec2 screen;
uniform mat4 invproj;
uniform mat4 shadowmat;
//uniform int hasclouds;
@ -17,7 +16,6 @@ uniform mat4 shadowmat;
in vec2 uv;
out vec4 Diff;
out vec4 Spec;
out vec4 SpecularMap;
vec3 DecodeNormal(vec2 n)
{
@ -81,7 +79,6 @@ void main() {
Diff = vec4(factor * NdotL * col, 1.);
Spec = vec4(factor * Specular * col, 1.);
SpecularMap = vec4(1.0);
return;
// float moved = (abs(dx) + abs(dy)) * 0.5;