removed debug prints now that the bug is fixed
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3437 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -102,11 +102,11 @@ bool DeviceManager::mapInputToPlayerAndAction( Input::InputType type, int id0, i
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// std::cout << "stick motion, ID=" <<id0 << " axis=" << id1 << " value=" << value << std::endl;
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for(unsigned int n=0; n<m_gamepad_amount; n++)
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{
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std::cout << "checking gamepad #" << n << " out of " << m_gamepad_amount << std::endl;
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//std::cout << "checking gamepad #" << n << " out of " << m_gamepad_amount << std::endl;
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if(m_gamepads[n].hasBinding(type, id1 /* axis or button */, value, *player, action /* out */) )
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{
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std::cout << "that's the one.\n";
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//std::cout << "that's the one.\n";
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return true;
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}
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}
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