removed debug prints now that the bug is fixed

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3437 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2009-04-26 00:47:34 +00:00
parent b0ead848bc
commit 184da61d55

View File

@ -102,11 +102,11 @@ bool DeviceManager::mapInputToPlayerAndAction( Input::InputType type, int id0, i
// std::cout << "stick motion, ID=" <<id0 << " axis=" << id1 << " value=" << value << std::endl;
for(unsigned int n=0; n<m_gamepad_amount; n++)
{
std::cout << "checking gamepad #" << n << " out of " << m_gamepad_amount << std::endl;
//std::cout << "checking gamepad #" << n << " out of " << m_gamepad_amount << std::endl;
if(m_gamepads[n].hasBinding(type, id1 /* axis or button */, value, *player, action /* out */) )
{
std::cout << "that's the one.\n";
//std::cout << "that's the one.\n";
return true;
}
}