Change "faceness" of lap line.
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@@ -491,12 +491,12 @@ void QuadGraph::createMesh(bool show_invisible,
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lap_v[2].Pos = lap_v[1].Pos+core::vector3df(0, 0, 1);
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else
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lap_v[2].Pos = lap_v[1].Pos+dr*length/sqrt(lr2);
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lap_ind[0] = 0;
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lap_ind[0] = 2;
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lap_ind[1] = 1;
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lap_ind[2] = 2;
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lap_ind[3] = 0;
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lap_ind[2] = 0;
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lap_ind[3] = 3;
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lap_ind[4] = 2;
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lap_ind[5] = 3;
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lap_ind[5] = 0;
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// Set it a bit higher to avoid issued with z fighting,
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// i.e. part of the lap line might not be visible.
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for(unsigned int i=0; i<4; i++)
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