Make gamepad-debug a little more useful, sometimes watching the huge amount of values flash on terminal is not what you need
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11134 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -222,6 +222,10 @@ void PlayerController::steer(float dt, int steer_val)
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if(UserConfigParams::m_gamepad_debug)
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{
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printf("steering: steer_val %d ", steer_val);
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RaceGUIBase* gui_base = World::getWorld()->getRaceGUI();
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gui_base->clearAllMessages();
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gui_base->addMessage(StringUtils::insertValues(L"steer_val %i", steer_val), m_kart, 1.0f,
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video::SColor(255, 255, 0, 255), false);
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}
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const float STEER_CHANGE = dt/m_kart->getTimeFullSteer(); // amount the steering is changed
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if (steer_val < 0)
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