Make gamepad-debug a little more useful, sometimes watching the huge amount of values flash on terminal is not what you need

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11134 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2012-04-19 00:47:33 +00:00
parent 0a3e95ec12
commit 0f42344fc9

View File

@@ -222,6 +222,10 @@ void PlayerController::steer(float dt, int steer_val)
if(UserConfigParams::m_gamepad_debug)
{
printf("steering: steer_val %d ", steer_val);
RaceGUIBase* gui_base = World::getWorld()->getRaceGUI();
gui_base->clearAllMessages();
gui_base->addMessage(StringUtils::insertValues(L"steer_val %i", steer_val), m_kart, 1.0f,
video::SColor(255, 255, 0, 255), false);
}
const float STEER_CHANGE = dt/m_kart->getTimeFullSteer(); // amount the steering is changed
if (steer_val < 0)