Removed pointer visibility handling code from the input manager, it has nothing to do there and caused bugs (e.g. hiding cursor during input sensing)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5404 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -28,7 +28,6 @@
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#include "main_loop.hpp"
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#include "config/player.hpp"
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#include "config/user_config.hpp"
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#include "graphics/irr_driver.hpp"
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#include "guiengine/modaldialog.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/event_handler.hpp"
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@@ -736,7 +735,7 @@ void InputManager::setMode(InputDriverMode new_mode)
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// supresses to the notification of them as an input.
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m_mouse_val_x = m_mouse_val_y = 0;
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irr_driver->showPointer();
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//irr_driver->showPointer();
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m_mode = MENU;
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break;
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@@ -754,7 +753,7 @@ void InputManager::setMode(InputDriverMode new_mode)
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case INPUT_SENSE_GAMEPAD:
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// Leaving input sense mode.
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irr_driver->showPointer();
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//irr_driver->showPointer();
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m_sensed_input_high.clear();
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// The order is deliberate just in case someone starts to make
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@@ -768,7 +767,7 @@ void InputManager::setMode(InputDriverMode new_mode)
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break;
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case LOWLEVEL:
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// Leaving lowlevel mode.
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irr_driver->showPointer();
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//irr_driver->showPointer();
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m_mode = MENU;
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@@ -793,7 +792,7 @@ void InputManager::setMode(InputDriverMode new_mode)
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// Installs the action map for the ingame mode.
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// m_action_map = UserConfigParams::newIngameActionMap();
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irr_driver->hidePointer();
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//irr_driver->hidePointer();
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m_mode = INGAME;
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@@ -811,7 +810,7 @@ void InputManager::setMode(InputDriverMode new_mode)
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m_mouse_val_x = m_mouse_val_y = 0;
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m_sensed_input = new Input();
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irr_driver->hidePointer();
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//irr_driver->hidePointer();
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m_mode = new_mode;
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@@ -823,7 +822,7 @@ void InputManager::setMode(InputDriverMode new_mode)
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// We must be in menu mode now in order to switch.
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assert (m_mode == MENU);
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irr_driver->hidePointer();
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//irr_driver->hidePointer();
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m_mode = LOWLEVEL;
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