Turned Spark into Bowling Ball
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2173 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
fdc73349eb
commit
0b56f85de6
@ -1,15 +1,15 @@
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;; -*- mode: lisp -*-
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(tuxkart-collectable
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(name "spark")
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(model "spark.ac")
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(icon "spark.rgb")
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(name "Bowling")
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(model "bowling.ac")
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(icon "bowlingicon.rgb")
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(speed 5.0)
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(min-height 0.2) ; height above terrain below which a spark is
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; started to be pulled up
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(max-height 1.0) ; height above terrain at which a spark is
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; started to be pulled back to ground
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(force-updown 2.0) ; force pushing the spark down
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(force-updown 1.0) ; force pushing the spark down
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; when it's too high above ground
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(force-to-target 20) ; force with which a spark flies towards
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; the nearest kart
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784
data/models/bowling.ac
Normal file
784
data/models/bowling.ac
Normal file
@ -0,0 +1,784 @@
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AC3Db
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kids 1
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OBJECT poly
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name "bowling"
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data 7
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bowling
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texture "bowling.rgb"
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|
||||
name "box"
|
||||
loc 0 -0.3 0
|
||||
texture "../images/spark.rgb"
|
||||
numvert 4
|
||||
-0.275772 0.114164 -0.00353168
|
||||
-0.275772 0.769484 0.45533
|
||||
0.275772 1.08584 0.00353168
|
||||
0.275772 0.430516 -0.45533
|
||||
numsurf 1
|
||||
SURF 0x20
|
||||
mat 0
|
||||
refs 4
|
||||
0 0 0
|
||||
1 1 0
|
||||
2 1 1
|
||||
3 0 1
|
||||
kids 0
|
@ -77,7 +77,7 @@ void Collectable::use()
|
||||
case COLLECT_ZIPPER: m_owner->handleZipper();
|
||||
break ;
|
||||
case COLLECT_HOMING:
|
||||
case COLLECT_SPARK:
|
||||
case COLLECT_BOWLING:
|
||||
case COLLECT_MISSILE:
|
||||
if(m_owner->isPlayerKart())
|
||||
sound_manager->playSfx(SOUND_SHOT);
|
||||
|
@ -43,7 +43,7 @@ initCollectableType;
|
||||
initCollectableType ict[]=
|
||||
{
|
||||
{COLLECT_ZIPPER, "zipper.collectable" },
|
||||
{COLLECT_SPARK, "spark.projectile" },
|
||||
{COLLECT_BOWLING, "bowling.projectile" },
|
||||
{COLLECT_MISSILE, "missile.projectile" },
|
||||
{COLLECT_HOMING, "homingmissile.projectile" },
|
||||
{COLLECT_ANVIL, "anvil.collectable" },
|
||||
@ -122,7 +122,7 @@ void CollectableManager::LoadNode(const lisp::Lisp* lisp, int collectType )
|
||||
|
||||
//FIXME: something probably forgets to disable GL_CULL_FACE after enabling it,
|
||||
//this is just a quick fix.
|
||||
if(collectType == COLLECT_SPARK) m_all_icons[COLLECT_SPARK]->getState()->disable ( GL_CULL_FACE ) ;
|
||||
if(collectType == COLLECT_BOWLING) m_all_icons[COLLECT_BOWLING]->getState()->disable ( GL_CULL_FACE ) ;
|
||||
|
||||
if(sModel!="")
|
||||
{
|
||||
@ -139,7 +139,7 @@ void CollectableManager::LoadNode(const lisp::Lisp* lisp, int collectType )
|
||||
|
||||
// Load special attributes for certain collectables
|
||||
switch (collectType) {
|
||||
case COLLECT_SPARK:
|
||||
case COLLECT_BOWLING:
|
||||
Spark::init (lisp, m_all_models[collectType]); break;
|
||||
case COLLECT_MISSILE:
|
||||
Missile::init(lisp, m_all_models[collectType]); break;
|
||||
|
@ -31,7 +31,7 @@ class ssgEntity;
|
||||
// zipper just before them (see collectable::hitRedHerring).
|
||||
enum CollectableType {COLLECT_NOTHING,
|
||||
COLLECT_MISSILE, COLLECT_HOMING,
|
||||
COLLECT_SPARK, COLLECT_ZIPPER,
|
||||
COLLECT_BOWLING, COLLECT_ZIPPER,
|
||||
COLLECT_PARACHUTE, COLLECT_ANVIL,
|
||||
COLLECT_MAX};
|
||||
|
||||
|
@ -37,7 +37,7 @@ float Flyable::m_st_force_updown[COLLECT_MAX];
|
||||
btVector3 Flyable::m_st_extend[COLLECT_MAX];
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
Flyable::Flyable(Kart *kart, CollectableType type) : Moveable(false)
|
||||
Flyable::Flyable(Kart *kart, CollectableType type, float mass) : Moveable(false)
|
||||
{
|
||||
// get the appropriate data from the static fields
|
||||
m_speed = m_st_speed[type];
|
||||
@ -52,7 +52,7 @@ Flyable::Flyable(Kart *kart, CollectableType type) : Moveable(false)
|
||||
m_last_radar_beep = -1;
|
||||
m_exploded = false;
|
||||
m_shape = NULL;
|
||||
m_mass = 1.0f;
|
||||
m_mass = mass;
|
||||
|
||||
// Add the graphical model
|
||||
ssgTransform *m = getModelTransform();
|
||||
@ -61,29 +61,12 @@ Flyable::Flyable(Kart *kart, CollectableType type) : Moveable(false)
|
||||
} // Flyable
|
||||
// ----------------------------------------------------------------------------
|
||||
void Flyable::createPhysics(float y_offset, const btVector3 velocity,
|
||||
btCollisionShape *shape)
|
||||
btCollisionShape *shape, const bool gravity, const bool rotates)
|
||||
{
|
||||
// The actual transform is determined as follows:
|
||||
// 1) Compute the heading of the kart
|
||||
// 2) Compute the pitch of the terrain. This avoids the problem of the
|
||||
// rocket hitting the floor (e.g. if the kart is braking and therefore
|
||||
// pointing downwards).
|
||||
btTransform trans = m_owner->getTrans();
|
||||
// Get Kart heading direction
|
||||
btTransform trans = m_owner->getKartHeading();
|
||||
|
||||
// get heading=trans.getBasis*(0,1,0) ... so save the multiplication:
|
||||
btVector3 direction(trans.getBasis()[0][1],
|
||||
trans.getBasis()[1][1],
|
||||
trans.getBasis()[2][1]);
|
||||
float heading=atan2(-direction.getX(), direction.getY());
|
||||
|
||||
TerrainInfo::update(m_owner->getXYZ());
|
||||
float pitch = getTerrainPitch(heading);
|
||||
|
||||
btMatrix3x3 m;
|
||||
m.setEulerZYX(pitch, 0.0f, heading);
|
||||
trans.setBasis(m);
|
||||
|
||||
// Apply rotation and offset
|
||||
// Apply offset
|
||||
btTransform offset_transform;
|
||||
offset_transform.setIdentity();
|
||||
btVector3 offset=btVector3(0,y_offset,m_average_height);
|
||||
@ -96,8 +79,8 @@ void Flyable::createPhysics(float y_offset, const btVector3 velocity,
|
||||
m_user_pointer.set(this);
|
||||
world->getPhysics()->addBody(getBody());
|
||||
|
||||
// Simplified rockets: no gravity
|
||||
m_body->setGravity(btVector3(0.0f, 0.0f, 0.0f));
|
||||
if(gravity) m_body->setGravity(btVector3(0.0f, 0.0f, -9.8f));
|
||||
else m_body->setGravity(btVector3(0.0f, 0.0f, 0.0f));
|
||||
|
||||
// Rotate velocity to point in the right direction
|
||||
btVector3 v=trans.getBasis()*velocity;
|
||||
@ -105,7 +88,8 @@ void Flyable::createPhysics(float y_offset, const btVector3 velocity,
|
||||
if(m_mass!=0.0f) // Don't set velocity for kinematic or static objects
|
||||
{
|
||||
m_body->setLinearVelocity(v);
|
||||
m_body->setAngularFactor(0.0f); // prevent rotations
|
||||
if(!rotates) m_body->setAngularFactor(0.0f); // prevent rotations
|
||||
//else m_body->setAngularVelocity( btVector3(5,0,0) );
|
||||
}
|
||||
m_body->setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE);
|
||||
|
||||
|
@ -33,7 +33,7 @@ class Flyable : public Moveable, public TerrainInfo
|
||||
bool m_exploded;
|
||||
|
||||
protected:
|
||||
const Kart* m_owner; // the kart which released this flyable
|
||||
Kart* m_owner; // the kart which released this flyable
|
||||
btCollisionShape *m_shape;
|
||||
float m_max_height;
|
||||
float m_min_height;
|
||||
@ -57,10 +57,10 @@ protected:
|
||||
btVector3 *minDelta) const;
|
||||
void createPhysics(float y_offset,
|
||||
const btVector3 velocity,
|
||||
btCollisionShape *shape);
|
||||
btCollisionShape *shape, const bool gravity=false, const bool rotates=false);
|
||||
public:
|
||||
|
||||
Flyable (Kart* kart, CollectableType type);
|
||||
Flyable (Kart* kart, CollectableType type, float mass=1.0f);
|
||||
virtual ~Flyable ();
|
||||
static void init (const lisp::Lisp* lisp, ssgEntity *model,
|
||||
CollectableType type);
|
||||
|
@ -78,7 +78,7 @@ HelpPageTwo::HelpPageTwo()
|
||||
widget_manager->breakLine();
|
||||
|
||||
widget_manager->addImgWgt(WTOK_IMG3, 10, 12,
|
||||
collectable_manager->getIcon(COLLECT_SPARK)->getState()->getTextureHandle());
|
||||
collectable_manager->getIcon(COLLECT_BOWLING)->getState()->getTextureHandle());
|
||||
|
||||
widget_manager->addTextWgt(WTOK_TXT3, 90, 12,
|
||||
_("Fuzzy blob/Spark - very slow, but bounces from walls"));
|
||||
|
@ -171,7 +171,7 @@ RaceGUI::handle(GameAction ga, int value)
|
||||
if (race_manager->getNumPlayers() ==1 )
|
||||
{
|
||||
Kart* kart = world->getPlayerKart(0);
|
||||
kart->setCollectable(COLLECT_SPARK, 10000);
|
||||
kart->setCollectable(COLLECT_BOWLING, 10000);
|
||||
}
|
||||
break;
|
||||
case GA_DEBUG_ADD_MISSILE:
|
||||
|
23
src/kart.cpp
23
src/kart.cpp
@ -102,7 +102,28 @@ Kart::Kart (const std::string& kart_name, int position,
|
||||
reset();
|
||||
} // Kart
|
||||
|
||||
// -----------------------------------------------------------------------------v
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
btTransform Kart::getKartHeading()
|
||||
{
|
||||
btTransform trans = this->getTrans();
|
||||
|
||||
// get heading=trans.getBasis*(0,1,0) ... so save the multiplication:
|
||||
btVector3 direction(trans.getBasis()[0][1],
|
||||
trans.getBasis()[1][1],
|
||||
trans.getBasis()[2][1]);
|
||||
float heading=atan2(-direction.getX(), direction.getY());
|
||||
|
||||
TerrainInfo::update(this->getXYZ());
|
||||
float pitch = getTerrainPitch(heading);
|
||||
|
||||
btMatrix3x3 m;
|
||||
m.setEulerZYX(pitch, 0.0f, heading);
|
||||
trans.setBasis(m);
|
||||
|
||||
return trans;
|
||||
}
|
||||
|
||||
void Kart::createPhysics(ssgEntity *obj)
|
||||
{
|
||||
// First: Create the chassis of the kart
|
||||
|
@ -153,6 +153,8 @@ public:
|
||||
void getClosestKart (float *cdist, int *closest);
|
||||
void updatePhysics (float dt);
|
||||
|
||||
btTransform getKartHeading();
|
||||
|
||||
// Functions to access the current kart properties (which might get changed,
|
||||
// e.g. mass increase or air_friction increase depending on attachment etc.)
|
||||
// -------------------------------------------------------------------------
|
||||
|
@ -23,10 +23,11 @@
|
||||
|
||||
#include <plib/ssg.h>
|
||||
#include "vec3.hpp"
|
||||
#include "material.hpp"
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "user_pointer.hpp"
|
||||
|
||||
class Material;
|
||||
|
||||
/* Limits of Kart performance */
|
||||
#define CRASH_PITCH -45.0f
|
||||
|
||||
|
@ -129,7 +129,7 @@ Flyable *ProjectileManager::newProjectile(Kart *kart, CollectableType type)
|
||||
{
|
||||
Flyable *f;
|
||||
switch(type) {
|
||||
case COLLECT_SPARK: f = new Spark(kart); break;
|
||||
case COLLECT_BOWLING: f = new Spark(kart); break;
|
||||
case COLLECT_HOMING: f = new Homing(kart); break;
|
||||
case COLLECT_MISSILE: f = new Missile(kart); break;
|
||||
default: return NULL;
|
||||
|
@ -23,11 +23,11 @@
|
||||
#include <vector>
|
||||
#include <plib/ssg.h>
|
||||
#include "vec3.hpp"
|
||||
#include "flyable.hpp"
|
||||
#include "collectable_manager.hpp"
|
||||
|
||||
class Kart;
|
||||
class Explosion;
|
||||
class Flyable;
|
||||
|
||||
class ProjectileManager
|
||||
{
|
||||
|
@ -366,7 +366,7 @@ void DefaultRobot::handle_items( const float DELTA, const int STEPS )
|
||||
}
|
||||
break;
|
||||
|
||||
case COLLECT_SPARK:
|
||||
case COLLECT_BOWLING:
|
||||
if ( m_time_since_last_shot > 3.0f && m_crashes.m_kart != -1 )
|
||||
{
|
||||
m_controls.fire = true;
|
||||
|
@ -22,7 +22,7 @@ float Spark::m_st_max_distance; // maximum distance for a spark to be attracte
|
||||
float Spark::m_st_force_to_target;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
Spark::Spark(Kart *kart) : Flyable(kart, COLLECT_SPARK)
|
||||
Spark::Spark(Kart *kart) : Flyable(kart, COLLECT_BOWLING)
|
||||
{
|
||||
float y_offset = -0.5f*kart->getKartLength()-2.0f*m_extend.getY();
|
||||
float speed = -m_speed;
|
||||
@ -34,7 +34,7 @@ Spark::Spark(Kart *kart) : Flyable(kart, COLLECT_SPARK)
|
||||
}
|
||||
|
||||
createPhysics(y_offset, btVector3(0.0f, speed, 0.0f),
|
||||
new btSphereShape(0.5f*m_extend.getY()));
|
||||
new btSphereShape(0.5f*m_extend.getY()), true /*gravity*/, true /*rotates*/);
|
||||
|
||||
// unset no_contact_response flags, so that the spark
|
||||
// will bounce off the track
|
||||
@ -46,7 +46,7 @@ Spark::Spark(Kart *kart) : Flyable(kart, COLLECT_SPARK)
|
||||
// -----------------------------------------------------------------------------
|
||||
void Spark::init(const lisp::Lisp* lisp, ssgEntity *spark)
|
||||
{
|
||||
Flyable::init(lisp, spark, COLLECT_SPARK);
|
||||
Flyable::init(lisp, spark, COLLECT_BOWLING);
|
||||
m_st_max_distance = 20.0f;
|
||||
m_st_force_to_target = 10.0f;
|
||||
|
||||
@ -82,7 +82,7 @@ void Spark::update(float dt)
|
||||
if(vlen<0.8*m_speed*m_speed)
|
||||
{ // spark lost energy (less than 80%), i.e. it's too slow - speed it up:
|
||||
if(vlen==0.0f) {
|
||||
v = btVector3(.5f, .5f, .5f); // avoid 0 div.
|
||||
v = btVector3(.5f, .5f, 0.0f); // avoid 0 div.
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -19,6 +19,7 @@
|
||||
|
||||
#include "stk_config.hpp"
|
||||
#include "file_manager.hpp"
|
||||
#include "music_information.hpp"
|
||||
|
||||
STKConfig* stk_config=0;
|
||||
float STKConfig::UNDEFINED = -99.9f;
|
||||
|
@ -21,9 +21,10 @@
|
||||
#define HEADER_STKCONFIG_H
|
||||
|
||||
#include "kart_properties.hpp"
|
||||
#include "music_information.hpp"
|
||||
#include "lisp/lisp.hpp"
|
||||
|
||||
class MusicInformation;
|
||||
|
||||
class STKConfig : public KartProperties
|
||||
{
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user