allow transparent water. not used yet

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12544 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2013-03-10 01:27:45 +00:00
parent 6c10c92838
commit 051c3d43fe

View File

@@ -1159,7 +1159,7 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
(file_manager->getShaderDir() + pixel_shader ).c_str(),
"main", video::EPST_PS_2_0,
m_shaders[WATER_SHADER],
video::EMT_SOLID_2_LAYER );
video::EMT_TRANSPARENT_ALPHA_CHANNEL);
m->MaterialType = (E_MATERIAL_TYPE)material_type;
}
modes++;