Redrawing GP info screen is not needed now.

This commit is contained in:
Deve 2014-10-20 23:45:06 +02:00
parent 321f0e7078
commit 04933af4b0

View File

@ -357,11 +357,6 @@ void GPInfoScreen::eventCallback(Widget *, const std::string &name,
const int num_ai = m_ai_kart_spinner->getValue();
race_manager->setNumKarts( race_manager->getNumLocalPlayers() + num_ai );
UserConfigParams::m_num_karts = race_manager->getNumLocalPlayers() + num_ai;
//Redraw scene because available buttons depend on current settings
getWidget<RibbonWidget>("buttons")->setSelection(0, PLAYER_ID_GAME_MASTER);
reshowCurrentScreen();
m_ai_kart_spinner->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
}
else if(name=="back")
{