Fix runtime typo
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ac8294abdb
commit
01c2680f73
@ -53,7 +53,7 @@ public:
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SPUniformAssigner(const std::type_index& ti, GLuint location)
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SPUniformAssigner(const std::type_index& ti, GLuint location)
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: m_location(location), m_type(ti), m_assigned(false) {}
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: m_location(location), m_type(ti), m_assigned(false) {}
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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bool rumtimeChecking(const std::type_info& ti) const
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bool runtimeChecking(const std::type_info& ti) const
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{
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{
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#ifdef DEBUG
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#ifdef DEBUG
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if (m_type != ti)
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if (m_type != ti)
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@ -68,7 +68,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void getValue(const GLuint& p, irr::core::matrix4& mat) const
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void getValue(const GLuint& p, irr::core::matrix4& mat) const
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{
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{
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if (rumtimeChecking(typeid(mat)))
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if (runtimeChecking(typeid(mat)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glGetUniformfv(p, m_location, mat.pointer());
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glGetUniformfv(p, m_location, mat.pointer());
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@ -78,7 +78,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void getValue(const GLuint& p, std::array<float, 4>& v) const
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void getValue(const GLuint& p, std::array<float, 4>& v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glGetUniformfv(p, m_location, v.data());
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glGetUniformfv(p, m_location, v.data());
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@ -88,7 +88,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void getValue(const GLuint& p, irr::core::vector3df& v) const
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void getValue(const GLuint& p, irr::core::vector3df& v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glGetUniformfv(p, m_location, &v.X);
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glGetUniformfv(p, m_location, &v.X);
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@ -98,7 +98,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void getValue(const GLuint& p, irr::core::vector2df& v) const
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void getValue(const GLuint& p, irr::core::vector2df& v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glGetUniformfv(p, m_location, &v.X);
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glGetUniformfv(p, m_location, &v.X);
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@ -108,7 +108,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void getValue(const GLuint& p, float& v) const
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void getValue(const GLuint& p, float& v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glGetUniformfv(p, m_location, &v);
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glGetUniformfv(p, m_location, &v);
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@ -118,7 +118,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void getValue(const GLuint& p, int& v) const
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void getValue(const GLuint& p, int& v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glGetUniformiv(p, m_location, &v);
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glGetUniformiv(p, m_location, &v);
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@ -128,7 +128,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void setValue(const irr::core::matrix4& mat) const
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void setValue(const irr::core::matrix4& mat) const
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{
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{
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if (rumtimeChecking(typeid(mat)))
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if (runtimeChecking(typeid(mat)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glUniformMatrix4fv(m_location, 1, GL_FALSE, mat.pointer());
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glUniformMatrix4fv(m_location, 1, GL_FALSE, mat.pointer());
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@ -139,7 +139,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void setValue(const std::array<float, 4>& v) const
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void setValue(const std::array<float, 4>& v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glUniform4f(m_location, v[0], v[1], v[2], v[3]);
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glUniform4f(m_location, v[0], v[1], v[2], v[3]);
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@ -150,7 +150,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void setValue(const irr::core::vector3df& v) const
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void setValue(const irr::core::vector3df& v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glUniform3f(m_location, v.X, v.Y, v.Z);
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glUniform3f(m_location, v.X, v.Y, v.Z);
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@ -161,7 +161,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void setValue(const irr::core::vector2df& v) const
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void setValue(const irr::core::vector2df& v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glUniform2f(m_location, v.X, v.Y);
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glUniform2f(m_location, v.X, v.Y);
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@ -172,7 +172,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void setValue(float v) const
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void setValue(float v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glUniform1f(m_location, v);
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glUniform1f(m_location, v);
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@ -183,7 +183,7 @@ public:
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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void setValue(int v) const
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void setValue(int v) const
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{
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{
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if (rumtimeChecking(typeid(v)))
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if (runtimeChecking(typeid(v)))
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{
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{
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#ifndef SERVER_ONLY
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#ifndef SERVER_ONLY
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glUniform1i(m_location, v);
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glUniform1i(m_location, v);
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