2014-07-23 09:28:57 -04:00
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014 konstin
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "guiengine/scalable_font.hpp"
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2014-07-23 10:43:25 -04:00
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#include "guiengine/widgets/button_widget.hpp"
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#include "modes/cutscene_world.hpp"
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2014-07-23 09:28:57 -04:00
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#include "states_screens/grand_prix_cutscene.hpp"
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typedef GUIEngine::ButtonWidget Button;
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2014-07-23 10:43:25 -04:00
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/** A Button to save the GP if it was a random one */
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2014-07-23 09:28:57 -04:00
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void GrandPrixCutscene::saveGPButton()
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{
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2014-07-23 10:43:25 -04:00
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#ifdef IMPLEMENTATION_FINISHED
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2014-07-30 08:58:53 -04:00
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if (race_manager->getGrandPrix().getId() != "random")
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getWidget<Button>("save")->setVisible(false);
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#else
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getWidget<Button>("save")->setVisible(false);
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2014-07-23 10:43:25 -04:00
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#endif
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} // saveGPButton
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// ----------------------------------------------------------------------------
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void GrandPrixCutscene::eventCallback(GUIEngine::Widget* widget,
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const std::string& name,
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const int playerID)
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{
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if (name == "continue")
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{
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((CutsceneWorld*)World::getWorld())->abortCutscene();
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}
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else if (name == "save_gp")
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{
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}
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} // eventCallback
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// ----------------------------------------------------------------------------
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bool GrandPrixCutscene::onEscapePressed()
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{
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((CutsceneWorld*)World::getWorld())->abortCutscene();
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return false;
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} // onEscapePressed
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// ----------------------------------------------------------------------------
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void GrandPrixCutscene::tearDown()
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{
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Screen::tearDown();
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} // tearDown
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