stk-code_catmod/src/states_screens/grand_prix_cutscene.cpp

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// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014 konstin
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "guiengine/scalable_font.hpp"
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#include "guiengine/widgets/button_widget.hpp"
#include "modes/cutscene_world.hpp"
#include "states_screens/grand_prix_cutscene.hpp"
typedef GUIEngine::ButtonWidget Button;
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/** A Button to save the GP if it was a random one */
void GrandPrixCutscene::saveGPButton()
{
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#ifdef IMPLEMENTATION_FINISHED
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if (race_manager->getGrandPrix().getId() != "random")
getWidget<Button>("save")->setVisible(false);
#else
getWidget<Button>("save")->setVisible(false);
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#endif
} // saveGPButton
// ----------------------------------------------------------------------------
void GrandPrixCutscene::eventCallback(GUIEngine::Widget* widget,
const std::string& name,
const int playerID)
{
if (name == "continue")
{
((CutsceneWorld*)World::getWorld())->abortCutscene();
}
else if (name == "save_gp")
{
}
} // eventCallback
// ----------------------------------------------------------------------------
bool GrandPrixCutscene::onEscapePressed()
{
((CutsceneWorld*)World::getWorld())->abortCutscene();
return false;
} // onEscapePressed
// ----------------------------------------------------------------------------
void GrandPrixCutscene::tearDown()
{
Screen::tearDown();
} // tearDown