stk-code_catmod/lib/irrlicht/source/Irrlicht/CIrrDeviceWayland.h

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#ifndef CIRRDEVICEWAYLAND_H
#define CIRRDEVICEWAYLAND_H
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_WAYLAND
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#include "CIrrDeviceStub.h"
#include "IrrlichtDevice.h"
#include "IImagePresenter.h"
#include "ICursorControl.h"
#include "os.h"
#include <wayland-client.h>
#include <wayland-egl.h>
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#include <wayland-cursor.h>
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#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-compose.h>
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#include <GL/gl.h>
#include <vector>
#define KeySym s32
class ContextManagerEGL;
// Note : only supporting shell interface
namespace irr
{
class CIrrDeviceWayland : public CIrrDeviceStub, public video::IImagePresenter
{
public:
//! constructor
CIrrDeviceWayland(const SIrrlichtCreationParameters& param);
//! destructor
virtual ~CIrrDeviceWayland();
//! runs the device. Returns false if device wants to be deleted
virtual bool run();
//! Cause the device to temporarily pause execution and let other processes to run
// This should bring down processor usage without major performance loss for Irrlicht
virtual void yield();
//! Pause execution and let other processes to run for a specified amount of time.
virtual void sleep(u32 timeMs, bool pauseTimer);
//! sets the caption of the window
virtual void setWindowCaption(const wchar_t* text);
//! returns if window is active. if not, nothing need to be drawn
virtual bool isWindowActive() const;
//! returns if window has focus.
virtual bool isWindowFocused() const;
//! returns if window is minimized.
virtual bool isWindowMinimized() const;
//! returns color format of the window.
virtual video::ECOLOR_FORMAT getColorFormat() const;
//! presents a surface in the client area
virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0 );
//! notifies the device that it should close itself
virtual void closeDevice();
//! \return Returns a pointer to a list with all video modes
//! supported by the gfx adapter.
video::IVideoModeList* getVideoModeList();
//! Sets if the window should be resizable in windowed mode.
virtual void setResizable(bool resize=false);
//! Minimizes the window.
virtual void minimizeWindow();
//! Maximizes the window.
virtual void maximizeWindow();
//! Restores the window size.
virtual void restoreWindow();
//! Activate any joysticks, and generate events for them.
virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo);
//! Set the current Gamma Value for the Display
virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast );
//! Get the current Gamma Value for the Display
virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast );
//! gets text from the clipboard
//! \return Returns 0 if no string is in there.
virtual const c8* getTextFromClipboard() const;
//! copies text to the clipboard
//! This sets the clipboard selection and _not_ the primary selection which you have on X on the middle mouse button.
virtual void copyToClipboard(const c8* text) const;
//! Remove all messages pending in the system message loop
virtual void clearSystemMessages();
//! Get the device type
virtual E_DEVICE_TYPE getType() const
{
return EIDT_WAYLAND;
}
private:
//! create the driver
void createDriver();
void initEGL();
bool createWindow();
void createKeyMap();
void pollJoysticks();
//! Implementation of the linux cursor control
class CCursorControl : public gui::ICursorControl
{
public:
CCursorControl(CIrrDeviceWayland* dev, bool null);
~CCursorControl();
//! Changes the visible state of the mouse cursor.
virtual void setVisible(bool visible)
{
if (visible==IsVisible)
return;
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IsVisible = visible;
Device->updateCursor();
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}
//! Returns if the cursor is currently visible.
virtual bool isVisible() const
{
return IsVisible;
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<f32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(f32 x, f32 y)
{
setPosition((s32)(x*Device->Width), (s32)(y*Device->Height));
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<s32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
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virtual void setPosition(s32 x, s32 y)
{
//TODO
CursorPos.X = x;
CursorPos.Y = y;
}
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//! Returns the current position of the mouse cursor.
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virtual const core::position2d<s32>& getPosition()
{
return CursorPos;
}
virtual core::position2d<f32> getRelativePosition()
{
if (!UseReferenceRect)
{
return core::position2d<f32>(CursorPos.X / (f32)Device->Width,
CursorPos.Y / (f32)Device->Height);
}
return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(),
CursorPos.Y / (f32)ReferenceRect.getHeight());
}
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virtual void setReferenceRect(core::rect<s32>* rect=0)
{
if (rect)
{
ReferenceRect = *rect;
UseReferenceRect = true;
// prevent division through zero and uneven sizes
if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2)
ReferenceRect.LowerRightCorner.Y += 1;
if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2)
ReferenceRect.LowerRightCorner.X += 1;
}
else
UseReferenceRect = false;
}
//! Sets the active cursor icon
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virtual void setActiveIcon(gui::ECURSOR_ICON iconId) {};
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//! Gets the currently active icon
virtual gui::ECURSOR_ICON getActiveIcon() const
{
return ActiveIcon;
}
//! Add a custom sprite as cursor icon.
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virtual gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon)
{
return gui::ECI_NORMAL;
}
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//! replace the given cursor icon.
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virtual void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon) {}
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//! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
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virtual core::dimension2di getSupportedIconSize() const
{
return core::dimension2di(0, 0);
}
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private:
CIrrDeviceWayland* Device;
core::position2d<s32> CursorPos;
core::rect<s32> ReferenceRect;
bool IsVisible;
bool Null;
bool UseReferenceRect;
gui::ECURSOR_ICON ActiveIcon;
u32 ActiveIconStartTime;
};
friend class CCursorControl;
friend class COpenGLDriver;
friend class WaylandCallbacks;
std::vector<SEvent> events;
std::vector<core::dimension2du> Modes;
core::dimension2du CurrentModes;
ContextManagerEGL* EglContext;
public:
static bool isWaylandDeviceWorking();
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void signalEvent(const SEvent&);
void addMode(const core::dimension2du &mode) { Modes.push_back(mode); }
void setCurrentMode(const core::dimension2du &mode) { CurrentModes = mode; }
wl_display *display;
wl_registry *registry;
wl_compositor *compositor;
wl_seat *seat;
wl_pointer *pointer;
wl_keyboard *keyboard;
wl_output *output;
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wl_shm* shm;
wl_cursor_theme* cursor_theme;
wl_cursor* default_cursor;
wl_surface* cursor_surface;
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xkb_context *xkbctx;
xkb_keymap *keymap;
xkb_state *state;
xkb_mod_mask_t control_mask;
xkb_mod_mask_t alt_mask;
xkb_mod_mask_t shift_mask;
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uint32_t modifiers;
struct xkb_compose_table *compose_table;
struct xkb_compose_state *compose_state;
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wl_shell *shell;
wl_surface *surface;
wl_shell_surface *shell_surface;
wl_egl_window *egl_window;
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u32 ButtonStates;
uint32_t enter_serial;
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ContextManagerEGL* getEGLContext() {return EglContext;}
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void swapBuffers();
void updateCursor();
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private:
mutable core::stringc Clipboard;
u32 Width, Height;
bool WindowHasFocus;
bool WindowMinimized;
public:
struct SKeyMap
{
SKeyMap() {}
SKeyMap(s32 x11, s32 win32)
: X11Key(x11), Win32Key(win32)
{
}
KeySym X11Key;
s32 Win32Key;
bool operator<(const SKeyMap& o) const
{
return X11Key<o.X11Key;
}
};
core::array<SKeyMap> KeyMap;
private:
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
struct JoystickInfo
{
int fd;
int axes;
int buttons;
SEvent persistentData;
JoystickInfo() : fd(-1), axes(0), buttons(0) { }
};
core::array<JoystickInfo> ActiveJoysticks;
#endif
};
} // end namespace irr
#endif
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#endif // CIRRDEVICEWAYLAND_H