stk-code_catmod/data/shaders/collapse.frag

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#version 130
uniform sampler2D tex;
uniform sampler2D oldtex;
uniform vec2 pixel;
uniform vec2 multi;
uniform int size;
void main()
{
float res = 0.0;
vec2 tc = gl_TexCoord[0].xy;
// tc.y = 1.0 - tc.y;
tc *= multi;
for (int i = 0; i < size; i++)
{
float col = texture2D(tex, tc).x;
res = max(col, res);
tc += pixel;
}
float old = texture2D(oldtex, gl_TexCoord[0].xy).x;
gl_FragColor = vec4(mix(old, res, 0.7));
}